Imaginary physics in Uru

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Re: Imaginary physics in Uru

Postby Egon » Thu Jan 20, 2011 5:15 am

Embreon wrote:Yes I am aware of the fact that I'm using a "already in use " prefix number. But I'm not going threw the trouble of registering and claiming a number
if I'm not even sure I'll ever distribute this age.

Actually You did already distribute it :P
Jokes a side: once You fix colliers issues, and change button controlling antenna, You should definitely distribute it. It does look pretty good.

Embreon wrote:It's the top of a huge tower, but since your only on the top and never see the tower I did not create it.

I would suggest extending tower a little bit down. There are places in which this illusion is broken.

Embreon wrote:It would be nice if you could tell me the "glitches" you found, maybe they are different from the ones I know off

I would suggest You registering at Mainterners forum and ask for testing. They are more then welcome to do so and far better at testing than I am :)

As for things I notice:
testage.jpg
testage.jpg (89.48 KiB) Viewed 1929 times

There is no colliders for railings, I'm able to walk straight and fell down. Horizon line (there ground mets skydome) is constantly flickering. (BTW: great reflection in antenne).

I wasn't able to walk near bench (some colider was blocking it). I was able to click it and sit on it, but once I get up my feet melted into floor (You got to move somethign a little bit up. In blender it would be origin point of clickable object. Not sure how it's done in Max).

A nice touch would be adding a little noise of the wind in sound background.

Gray thing in the middle of the floor does not have collider.

Static shadows are fitting with skydome sun, but light which makes avatar cast shadow, is straight up - it's noticeable.
I would also suggest adding extra light for stimulating diffusion (basic pricniple is described here).

testage2.jpg
That's that?
testage2.jpg (62.89 KiB) Viewed 1929 times

I don't think it's a bug but: What's that?

Embreon wrote:And If you would like, I could write a tutorial on how to create skinned meshes with bones ...

I personally won't be able to use it (as I don't have Max), but feel free to do so. There no such thing as "enough tutorials".
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Re: Imaginary physics in Uru

Postby Embreon » Thu Jan 20, 2011 5:51 am

Cloth and bones tutorial
viewtopic.php?f=18&t=4961
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Re: Imaginary physics in Uru

Postby Embreon » Thu Jan 20, 2011 7:01 am

I would suggest extending tower a little bit down. There are places in which this illusion is broken.

I'll do that ..
There is no colliders for railings, I'm able to walk straight and fell down. Horizon line (there ground mets skydome) is constantly flickering. (BTW: great reflection in antenne).

There is now :P , and indeed the flickering, don't really know how I'm going to solve that ..., and thanks ;)

I wasn't able to walk near bench (some colider was blocking it). I was able to click it and sit on it, but once I get up my feet melted into floor (You got to move somethign a little bit up. In blender it would be origin point of clickable object. Not sure how it's done in Max).

I noticed that a while ago, haven't figured out whats happening, but I have an Idea ...

Static shadows are fitting with skydome sun, but light which makes avatar cast shadow, is straight up - it's noticeable.

Pretty smart indeed, changed the position of the sun :P

I don't think it's a bug but: What's that?

Uhu, thats not a bug ;)

Thanks for sharing
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Re: Imaginary physics in Uru

Postby Egon » Thu Jan 20, 2011 7:17 am

Embreon wrote:
I don't think it's a bug but: What's that?

Uhu, thats not a bug ;)

So again: what is it? :P
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Re: Imaginary physics in Uru

Postby Embreon » Thu Jan 20, 2011 7:44 am

It's animated and trigged by a switch, and it works so far as it's made ;)
also in the files you have
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