Many of you guys know me from MOULa server where I do some troublemaking and fool around in Cyan's ages. Simply state : If I want to go to a specific location within an age, trust me, I will try everything possible to get there and you know what? I succeed real great at that.
Now what brought me to this forum or maybe who brought me here? It was Sirius a french explorer who approach me first. We became friends instantanely. This guy is a good seeker of glitches and bugs around in the MOULa cavern and he is member of the same skydivers hood as me.
This guy told me about the Gahreesen Wall and how it could be enable and so on... I was puzzled at that time. When he told me those 2 words : Until URU, I went nuts. What is that? I was a complete NOOB at that time around mid-july 2010 I think.
Just to give you a small background of me and URU world : I bought the game URU : CC in 2004 but wasnt able to play with my game until January 2008 when I bought a good pc enough fast to enable playing URU : CC. Then I wanted to go to GameTap but it was on the verge of closing. Having any relation to the URU community then, I wasn't aware of shards that keep you guys playing online during this era (2008-2010).
I was lucky enough to find out in march 2010 that the Cavern was now reopen to public. So like a good sheep


But it didn't took me long to seek for more action, more fun. I ain't the good sheep girl if you know what I mean


Someone from this forum pmed me today saying to me : I'm impressed you still go in MOULa cavern. Oh well!!!! I'm messing around back there. If Res-Eng were around and still trying to patch the holes, they would put a red flag on my account and monitor each of my movements.
So for that Cavern, I have an on-going topic that was renamed Annabelle's Adventures which I found very well named, I didn't named it that way the mods there did that. I'm flattered though. The main problem is that I have to play by their rules there. As long as I don't pronounce words like Drizzle or offline-KI or shard or Until URU they are fine with that.
RAWA wrote me one day that he was most impressed by the way I found out how to sneak in Gahreesen Wall room in MOULa but told me also to stay quiet about that. Oops !!! I might have told some dudes already


And that was just the beginning of my long serie of busts everywhere.
I decide that it is the time to make an on going topic here too. This one will be more free, I will speech without constraint. So to put thing clearly at the start : Yes I like to hack, I hacked in the past, I hack today, maybe not litterally though

On MOULa though, I don't hack at all. I use special in game techniques developped mostly by Shellshock. He trained me back in May 2010 and since then, I'm unstoppable on MOULa, some told me: "What are you trying to do?" I say to them kiddingly: "I want to find a way to exit this Cavern"
I'm at the point where busters there ask me: "Could you please leave me a spot to bust?".
But what about the other caverns then?
I play on shards : Deep Island as Annabelle and Annabelle2, UAM as Annabelle-Sophie and TOC with 2 completely different versions of URU as Sophie.
I play with offline version of URU : CC with drizzle and offline KI. I must have 3 or 4 differents versions of it, depending on the level of hack I've put into.
I play with offline version of Until URU and this is not only for the Gahreesen Wall. Until URU when you start to fool with it you discover marvels in this little game

So is there anything to bust in those games? Well, sure not if you use the fly mode all the time in offline uru cc or jump and spawn commands on shards but what if I say to you that I try to not use them as much as you may think I'm using them.
First thing I discover when playing MOULa, then Until URU, then URU CC back to back it's the avatar movements and effect on collision walls.
In MOULa, the avatar is not acting very natural. When you jump from a high point to a lower plane, the avvie just fall down and don't brake at all at the end of movement. The lack of reality rendering makes it perfect for collision wall climbing since we can do fast combo of movements let say : a walk-jump followed quickly by a run-jump and this without having to wait that the first movement ends. Also the avatar sticks to collision walls, as long as you have 1 pixel on collision wall or touching the collision wall you should be able to stand there without falling.
In URU : CC, the avatar is acting more natural, when someone jump from a high point in reality, he will brake when touching ground below. In URU : CC we see the natural movement but this becomes a big problem when you try to reach collision walls. You can land on them but as soon as you move an inch, there you go, falling off of it. You can safely stand on a plane as long as it has an angle enough low to support you. Let say a plane with a 45 degrees angle, you will back up the hill fast. If the plane has an angle of 40 degrees, then you should stay on the plane.
So bottom line in URU : CC to reach a collision wall you have to land smack on it whether it is from somewhere upper or using a plane surface inclined enough to let you stay standing still on it. There is also this rebounce movement that is really annoying in URU : CC. If you try to reach an angled surface by jumping onto it, you have mostly chances to just rebounce backward from it as you touch it. And you can't do combo movements in URU : CC because the avvie has to complete its first movement before executing the second one.
In Until URU, it is a sweet blend of the 2 above. The movements are still natural but not as natural as in URU : CC and yes some kind of combo can be execute. But not enough to give you the strenght you have in MOULa.
So people mostly hates PhysX engine but a few of us, the busters, we like this engine more than any other out there. It enables us to reach locations otherwise nonreachable without some hacking. So yes, in MOULa, I don't hack, I go by my own rules which are very different from other explorers rules but far more exciting and entertaining

If fan ages were on a server using the PhysX engine, oh boy!!!! the fun we would have, you would loose sight of me for years and few others too.
But reality is slightly different and I don't hope to see fan ages on PhysX any time soon. The odds are that they will appears on Plasmaclient developed by PoK. I don't really like the client for now though. It sure brings some nice aspects like the ability to "plasma jump" wherever you want but the fact we are in 1st pers makes the client a big nono for me. I like URU because of the 3rd pers view. I won't play URU like a Myst game, Hell no

So my hope is to keep a physX version of the game always. This is the best suited version for a buster.
So what is the things we can bust in URU : CC whether is offline or online on shards without using jump command or flymode.
Would you trust me if I say to you : "Many things"




I ain't fooling around in your ages to repair holes

But there is a lot of things out there that are funny and worth to be there in fan ages. I can maybe think that the author left them on purpose who knows?

About the whole puzzle thing and my hate of them. True I dislike them most, for me it is an annoying thing. But there are in some ages way to go around them and I found out some nifty ones. In fact my "puzzles" are not the age's puzzles. When I enter an age, the first thing I try to do is to go over collision walls. I hate collision walls, but I know why they are there. I'm not fool, I just like the kick of trying to cross them even if it means to re-spawn at linking point before exiting the age


I might be the only explorer able to see my other avvie name popping out of the blackness between the 2 main areas of the age. I can also see markers putted on either side. Just to mention that this particular age is a locked one, the ones that are on my blacklist.


Some ages just make me go nuts because, some already know that fact, I SO hate laddering down. Every age where the ladders are blocked is an age on my blacklist. Why do you need to force us, explorers, to use these bloody ladders, I don't get it. Some of you might be to in IC thing. Hey wake up!!! We won't hurt ourselves if we jump off from a high floor to the one below


For instance, in MOULa I busted them all but the ones in pods and one in Teledahn. Though, for the one in Teledahn, I know just how to bust it but I ain't skilled enough to do that trick...unfortunately I can't do everything.

So that was my introduction. I know the public in this forum is very different from the one of MOULa forum but many already knows me and maybe don't quite understand what I've been doing there or what I'm doing right now there and in other caverns using URU : CC or Until URU. Follow my adventures as I will unfold some chapters of my discoveries in few days or weeks. For me, it is a day by day thing, kind of artistic mind so don't expect something steady with me. I'm following the direction of the wind. For me URU is an all-action packed game, I don't quite follow any walkthru though I learned them by heart to be able to progress in my gameplay


Oh and for the artistic part of it all, I will soon begin to shoot videos of my adventures in all caverns. This is far from being realized as I'm better at conceptualize things than to do them and just thinking of editing it all afterward, I get instant migraine
