Annabelle exports her adventures elsewhere

General debates and discussion about the Guild of Writers and Age creation

Annabelle exports her adventures elsewhere

Postby Annabelle » Sat Feb 05, 2011 12:44 pm

Hello everyone,

Many of you guys know me from MOULa server where I do some troublemaking and fool around in Cyan's ages. Simply state : If I want to go to a specific location within an age, trust me, I will try everything possible to get there and you know what? I succeed real great at that.

Now what brought me to this forum or maybe who brought me here? It was Sirius a french explorer who approach me first. We became friends instantanely. This guy is a good seeker of glitches and bugs around in the MOULa cavern and he is member of the same skydivers hood as me.

This guy told me about the Gahreesen Wall and how it could be enable and so on... I was puzzled at that time. When he told me those 2 words : Until URU, I went nuts. What is that? I was a complete NOOB at that time around mid-july 2010 I think.

Just to give you a small background of me and URU world : I bought the game URU : CC in 2004 but wasnt able to play with my game until January 2008 when I bought a good pc enough fast to enable playing URU : CC. Then I wanted to go to GameTap but it was on the verge of closing. Having any relation to the URU community then, I wasn't aware of shards that keep you guys playing online during this era (2008-2010).

I was lucky enough to find out in march 2010 that the Cavern was now reopen to public. So like a good sheep ;), I went to the official server, not knowing the Dark Side of URU (I'm kidding :lol: ).

But it didn't took me long to seek for more action, more fun. I ain't the good sheep girl if you know what I mean ;) . If someone tell me : do that, well...I won't I will try to go around :D .

Someone from this forum pmed me today saying to me : I'm impressed you still go in MOULa cavern. Oh well!!!! I'm messing around back there. If Res-Eng were around and still trying to patch the holes, they would put a red flag on my account and monitor each of my movements.

So for that Cavern, I have an on-going topic that was renamed Annabelle's Adventures which I found very well named, I didn't named it that way the mods there did that. I'm flattered though. The main problem is that I have to play by their rules there. As long as I don't pronounce words like Drizzle or offline-KI or shard or Until URU they are fine with that.

RAWA wrote me one day that he was most impressed by the way I found out how to sneak in Gahreesen Wall room in MOULa but told me also to stay quiet about that. Oops !!! I might have told some dudes already :lol: . Whatever :lol:

And that was just the beginning of my long serie of busts everywhere.

I decide that it is the time to make an on going topic here too. This one will be more free, I will speech without constraint. So to put thing clearly at the start : Yes I like to hack, I hacked in the past, I hack today, maybe not litterally though :lol: and will still continue to hack in the future.

On MOULa though, I don't hack at all. I use special in game techniques developped mostly by Shellshock. He trained me back in May 2010 and since then, I'm unstoppable on MOULa, some told me: "What are you trying to do?" I say to them kiddingly: "I want to find a way to exit this Cavern"

I'm at the point where busters there ask me: "Could you please leave me a spot to bust?".

But what about the other caverns then?

I play on shards : Deep Island as Annabelle and Annabelle2, UAM as Annabelle-Sophie and TOC with 2 completely different versions of URU as Sophie.

I play with offline version of URU : CC with drizzle and offline KI. I must have 3 or 4 differents versions of it, depending on the level of hack I've put into.

I play with offline version of Until URU and this is not only for the Gahreesen Wall. Until URU when you start to fool with it you discover marvels in this little game ;) .


So is there anything to bust in those games? Well, sure not if you use the fly mode all the time in offline uru cc or jump and spawn commands on shards but what if I say to you that I try to not use them as much as you may think I'm using them.

First thing I discover when playing MOULa, then Until URU, then URU CC back to back it's the avatar movements and effect on collision walls.

In MOULa, the avatar is not acting very natural. When you jump from a high point to a lower plane, the avvie just fall down and don't brake at all at the end of movement. The lack of reality rendering makes it perfect for collision wall climbing since we can do fast combo of movements let say : a walk-jump followed quickly by a run-jump and this without having to wait that the first movement ends. Also the avatar sticks to collision walls, as long as you have 1 pixel on collision wall or touching the collision wall you should be able to stand there without falling.

In URU : CC, the avatar is acting more natural, when someone jump from a high point in reality, he will brake when touching ground below. In URU : CC we see the natural movement but this becomes a big problem when you try to reach collision walls. You can land on them but as soon as you move an inch, there you go, falling off of it. You can safely stand on a plane as long as it has an angle enough low to support you. Let say a plane with a 45 degrees angle, you will back up the hill fast. If the plane has an angle of 40 degrees, then you should stay on the plane.

So bottom line in URU : CC to reach a collision wall you have to land smack on it whether it is from somewhere upper or using a plane surface inclined enough to let you stay standing still on it. There is also this rebounce movement that is really annoying in URU : CC. If you try to reach an angled surface by jumping onto it, you have mostly chances to just rebounce backward from it as you touch it. And you can't do combo movements in URU : CC because the avvie has to complete its first movement before executing the second one.

In Until URU, it is a sweet blend of the 2 above. The movements are still natural but not as natural as in URU : CC and yes some kind of combo can be execute. But not enough to give you the strenght you have in MOULa.

So people mostly hates PhysX engine but a few of us, the busters, we like this engine more than any other out there. It enables us to reach locations otherwise nonreachable without some hacking. So yes, in MOULa, I don't hack, I go by my own rules which are very different from other explorers rules but far more exciting and entertaining :D .

If fan ages were on a server using the PhysX engine, oh boy!!!! the fun we would have, you would loose sight of me for years and few others too.

But reality is slightly different and I don't hope to see fan ages on PhysX any time soon. The odds are that they will appears on Plasmaclient developed by PoK. I don't really like the client for now though. It sure brings some nice aspects like the ability to "plasma jump" wherever you want but the fact we are in 1st pers makes the client a big nono for me. I like URU because of the 3rd pers view. I won't play URU like a Myst game, Hell no :lol: .

So my hope is to keep a physX version of the game always. This is the best suited version for a buster.

So what is the things we can bust in URU : CC whether is offline or online on shards without using jump command or flymode.

Would you trust me if I say to you : "Many things" :D ? Yes there is a lot of thing I'm developping these days. They might be well known though but anyway I just like to discover them and my goal is to share them with you and my most ultimate goal is that the creator of ages don't take it as a maintainer related topic. :lol: :lol: :lol:

I ain't fooling around in your ages to repair holes ;) I love holes this is the greatest thing that exists. If there is a maintainers matter I will use the "normal" way to give the creator infos about it on GoMa forum like I've just did yesterday with Neolbah. This isn't a nice trick so I do want that Andy have a look at it to help his age to get better.

But there is a lot of things out there that are funny and worth to be there in fan ages. I can maybe think that the author left them on purpose who knows? ;)

About the whole puzzle thing and my hate of them. True I dislike them most, for me it is an annoying thing. But there are in some ages way to go around them and I found out some nifty ones. In fact my "puzzles" are not the age's puzzles. When I enter an age, the first thing I try to do is to go over collision walls. I hate collision walls, but I know why they are there. I'm not fool, I just like the kick of trying to cross them even if it means to re-spawn at linking point before exiting the age :lol: . So in ages like Adrael which I have a love-hate relationship with, I spent many hours there not to decipher the puzzles but to find way to get out of that age "normal area" and I succeed on both ends :lol:.

I might be the only explorer able to see my other avvie name popping out of the blackness between the 2 main areas of the age. I can also see markers putted on either side. Just to mention that this particular age is a locked one, the ones that are on my blacklist. ;) So being able to get out on the 2 sides of the age is really a fun thing. That was the biggest puzzle for me in that age and I solved it :D

Some ages just make me go nuts because, some already know that fact, I SO hate laddering down. Every age where the ladders are blocked is an age on my blacklist. Why do you need to force us, explorers, to use these bloody ladders, I don't get it. Some of you might be to in IC thing. Hey wake up!!! We won't hurt ourselves if we jump off from a high floor to the one below :lol: :lol: So this is the case of Adrael and some Cyan's made ages too.

For instance, in MOULa I busted them all but the ones in pods and one in Teledahn. Though, for the one in Teledahn, I know just how to bust it but I ain't skilled enough to do that trick...unfortunately I can't do everything. :lol: The funny thing with that is that for many of them it is far more complicated to bust them than to just laddering down but like I said, I SO hate ladders. I took the case of Adrael for the laddering down thing not because I want to target this particular age but because it is part of the 5 or so locked ages in shards and this one forces us to take ladder down. I don't really like Ashream so this locked age I don't care much. Sonavio we can jump over, i mean runjump over to get back down, same applies to Oolbeneeah and for Crater Concept I dont really know if there is ladder there, I don't remember. All the other ages are unlocked to jump command so I can force my way without using the ladder even if the creator tries to force us down the ladder.

So that was my introduction. I know the public in this forum is very different from the one of MOULa forum but many already knows me and maybe don't quite understand what I've been doing there or what I'm doing right now there and in other caverns using URU : CC or Until URU. Follow my adventures as I will unfold some chapters of my discoveries in few days or weeks. For me, it is a day by day thing, kind of artistic mind so don't expect something steady with me. I'm following the direction of the wind. For me URU is an all-action packed game, I don't quite follow any walkthru though I learned them by heart to be able to progress in my gameplay :lol:, I have a tremendous memory and I don't get involve in any canon thing. So don't bother me with DRC, Yeesha or any other things created by Cyan, this Cavern is my playground whatever happened there :lol:

Oh and for the artistic part of it all, I will soon begin to shoot videos of my adventures in all caverns. This is far from being realized as I'm better at conceptualize things than to do them and just thinking of editing it all afterward, I get instant migraine ;)
Annabelle ;)
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Re: Annabelle exports her adventures elsewhere

Postby Sirius » Sun Feb 06, 2011 4:00 am

Ah, the good old days when hack wasn't possible ! :lol:
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Re: Annabelle exports her adventures elsewhere

Postby Chacal » Sun Feb 06, 2011 10:05 am

Bonjour Annabelle,
I find your post refreshing. It is good to see a new point of view in the old Uru universe.
The biggest flaw in Uru, and the reason it will never be popular, is that once you have explored everything, there is nothing left to do besides stand there and chat.

Your activities (sport?) is the only thing left that makes the game enjoyable.
Chacal


"The weak can never forgive. Forgiveness is an attribute of the strong."
-- Mahatma Gandhi
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Re: Annabelle exports her adventures elsewhere

Postby Annabelle » Mon Feb 07, 2011 1:16 am

Hello all,

Here I will use french but you won't mind it is fearly easy to understand ;) : Merci messieurs j'apprécie vos commentaires :)

They both speak french and you can easily understand what i wrote. I hope if not just think logically that I was answering the 2 posters that gave me good comments about my post.


With that said, I want to address you guys with a thing that a lot of explorers feared and fear and will always fear : hacking.

I didn't think of the powerful effect my use of the word "hack" would have over the URU community. :lol:

Hacking is a common activity of a lot of people out there. There are experts, very skilled, and like in any other activity, many that just appreciate it and try to do some. Replace the word "hacking" by a word like "skiing" or "cycling" and there you go no more fear no more misunderstanding. :lol: :lol: :lol: .

I am not an expert at all. :lol: OHB helped me with my vault problem. I'm glad he did it and I was confident that he wouldn't have messed with my vault in any way but to solve my problem. All is done and my avatars are now clean. But the vault is not strange for me. I did try to look at one of my avvie's vault once. I did some "nifty" modifications to her vault and guess what???? :lol: :lol: :lol: This avvie no longer exists. I messed her up but it was fun, it worth the try. :D

Hack is not an evil activity, it is rather a clever activity, a sport where grey matter is needed. You have to know what you are doing and what is the result you want to achieve doing so. I only hack my offline installs of URU just to talk about this game won't enter in any other things here. Is that bad? Well, as long as I'm consern: NO. Is that something big? Oh no. I can't program in python and I don't understand this language so nothing big.

You have to return to basis here: a pc program hack is a modification putted in a program to get around the normal usage of an end-user as it was intended by the program creator.

There are many hackers in URU community that won't state they hack in the open but I noticed many hacks in the past months that occurs in public city of Ae'gura on MOULa servers. I found that far more harmful than what I'm doing in my offline installs of URU.

If you ask me what they are doing, simply they modify their plasmaclient in order to lure the client to enable them to link to public ae'gura. Why I know that? Simply because, I'm clever and I observe things ;) . Let say, for instance, I'm going by the rules. I know exactly how to lure the plasmaclient but I don't do it because I don't know what the side effect is. Always use your head for hacking. If you don't know what you are doing then DON'T DO IT :lol: :lol: :lol: .

By the rules with plasmaclient, where we can go? To the hood, right? Is the hood a public instance? Yes. Ok then. I brought Annabelle in her hood once EDER Gira on MOULa with plasmaclient. I have also Evelyne has a member of the same hood. I connected the 2 avatars. First thing I saw, Annabelle was neither on buddies nor on neighors lists so it was some kind of strange to me. She only appears in Age Players list once in the hood. But when I looked at my Evelyne's neighbors and buddies lists she was there but seems to be offline. That is the first way to know that someone is messing with plasmaclient in public city. Grab their name, put them in buddies, there is a good chance ;) they won't appears as online.

Then what? Is this the proof that they hacked the client? No, it could simply means that they have a KI problem. But what else can we look for in such cases? The way they act. I create a lot of marker games and one night I was alone in Kadish Gallery of the public city for hours editing my numerous quests there. Wow, plasmaclient hackers were really active that night :lol: :lol: :lol: . They popped up before my eyes, right in front of me out of the blues, like what the Hell? If you see me pop out in front of your eyes in public city, chances are that I was just somewhere behind walls and that I decide to return to normal area.

I know they couldn't have done that by the way I do that. We are not an elit community far from that but I think that I know everyone who's doing the same activity as me on MOULa. I might not know everyone but sure everyone who does it know me for sure :lol: . And the way they entered the gallery was totally unexpected. You have to understand that hardly no one here can challenge me on whether that wall is solid on top or not or a path going from a point A to a point B is something realizable.

Also lets come back with Annabelle and Evelyne in their hood. I was experimenting plasma "jumps" with Annabelle and I looked at my other screen, the one with Evelyne online and I saw the effect of plasma "jumps" on a distant viewer point of view. You just seem to be run against a wall like possessed by an evil force :lol: :lol: . And if you don't use another avvie, you don't really realize where other explorers are so you just simply ran into them without even realizing it.

So many sighting of plasmaclient hackers in the public city and I don't think they all have the grey matter necessary to handle there "converted" toy. This is what concern me most. This is why I'm glad that OHB took the wise decision to safeproof the 2 new hoods the grey hats created in MOULa. No membership allowed unless you are a skilled one and you are known by others, It is not an elite club, it is cleverness, period :lol: .

I hope this post will clarify my thoughts on hacking and will temper some explorers thoughts about me. If not then don't bother talk to me anymore, we won't have anything to share anyway :lol: :lol: :lol: .

With that said... I won't retalk about that matter again. What I said here is what I think, no need for further explanations unless there is a direct question or clarification needed from any of you guys.


My next steps :

My serie of videos :lol:

I might begin to have grey hairs because it is harder than I thought it would be. For other caverns than MOULa no problem it will be just fine. The main problem is really the MOULa one. There is this thing when messing around with physics in MOULa it is an unknown. I can do things in some ages only if I'm doing them in the first 20 minutes I'm online after that it won't work anymore or the opposite. Sometimes, I have to mess around for 2 or 3 hours before being able to go to some places. There is also the distance of the jumps that are modify even by a whole inch depending on what I've been doing before trying to attempt them.

So playing with physics in MOULa is already a challenge now adding FRAPS to it, it is Hell on earth, all the physics are changed. I will try to adapt myself to this new variable as much as I can.

And the biggest challenge will be to learn video edition which is not my cup of tea.

I already made a marvel of video saturday in Adams Hoikas' Myst. It is an amazing video. I could called it "The Survival of a Glitcher" or "How Annabelle survived the flood" or "Annabelle defeated the Grey Hats". :lol: :lol: :lol: I was so happy to see everyone but me goes out of Hoikas' Myst, you should have seen my smile at the very moment where I began to see 80 names going out 1 by 1 of Age Players list, I just had time to climb to Hoikas' Myst pillar and 2 secs later, just hardly had time to turn myself to look for every explorers, half of them had already left the house :lol: :D. I goofed on age players chat for a while knowing it was just a monologue then I wrote something to my buds then head out myself out of there. 30 minutes of pure enjoyments. I might cut it in 2 videos approx 10 minutes each keeping the before the flood part on 1 video and preparation of the flood, flood and after the flood part on the other one.
Annabelle ;)
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Re: Annabelle exports her adventures elsewhere

Postby Egon » Tue Feb 08, 2011 9:29 am

Fascinating.

For me Skydivers, and similar groups, always represented the lack of new content in URU. Like in:
people are so desperate in finding something "fun" to do after finishing official content (for six time :P) that they start to look for holes in collides just for "fun".

But in the end: that is fun for You, is fun for You, and no one else to it :)

Annabelle wrote:Would you trust me if I say to you : "Many things" :D ? Yes there is a lot of thing I'm developping these days. They might be well known though but anyway I just like to discover them and my goal is to share them with you and my most ultimate goal is that the creator of ages don't take it as a maintainer related topic. :lol: :lol: :lol:


Lol, good You point it out, because at first though I wanted to suggest that You post also on Maintainers forum :)
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Annabelle's Ages Journey (Alcugs Shards version)

Postby Annabelle » Sun May 29, 2011 11:59 am

Annabelle's Ages Journeys (Alcugs shards version)

Introduction:

After my Christmas 2010's Advent Calendar Quests Release event (http://mystonline.com/forums/viewtopic.php?t=22677&highlight=), I didn't rest long and I worked real hard these past months to bring the community none other than over 100 new quests.

I've worked mostly in MOULa but I also worked on Alcugs Shards. This topic will be the Information Center of my Alcugs Ages Journeys, the freedom of speech is great here and I won't be censored because I'm using URU CC in an "unauthorised" way.

Officially, Sunday May 29th, 2011, I stand at 35 public released quests all published on MOULa. The breakdown is on Annabelle's Adventures topic on MOULa forum (http://mystonline.com/forums/viewtopic.php?t=22173&highlight=)

The 25 first quests are the ones I already thoroughly explained in my Christmas 2010's Advent event (see above-mentionned link).

The 10 remaining quests are previous quests, previous to November-December 2010 period which didn't end up in my "rework this quest, break down this quest into smaller quests" lists.

I would say that nearly 60% of my new quests to come are made of content that I had already discovered before November 1st, 2010. The remaining 40% are things I add up between November 1st, 2010 and today.


Journeys Coverage:

It will be covered by two means: this topic for Alcugs Journeys (for MOULa, please refer to official forum) where I will publish texts and each quest one by one with pictures and my quests themselves.

The schedule will be very extended in time,meaning that I can adjust myself to the rythm anytime. I will publish 73 quests in MOULa (this number can increase during the next few months, as I'm still exploring some parts of the Cavern) and 41 quests in Alcugs shards.

73 + 41 = 114 quests, yes don't be surprised, this is my official number!!!!

The countdown has already begun since this week (each week will start on the sunday to end up on the next saturday) is WEEK -3. What does it means? It means that this week is a preparation week.

Starting at WEEK -2, I will begin to publish officially quests on Alcugs shards, so return to this topic often as it will be my only topic on this forum (GoW) to know which quests will be publish starting next week for the next 20 weeks or so.


Quests:

I will publish 2 quests on Alcugs shards (UAM and Deep Island), with at least 1 of the 2 quests in which no cheating is allowed (jump command), the 2nd quest of each week can be of the same category or will resolve on cheating (jump command) which won't make it easier, I must tell. (To keep self-sanity, I might change this schedule anytime)

I will do a small introduction of each fan age covered and background infos on each Cyan's age covered. Then I will introduce my quest with some infos and the most appreciated stuff: pictures of my quests themselves.

For writers of the ages covered: if I made marker quests in your ages is because I truly enjoy them.

For writers of the ages not covered: if I didn't make marker quests in your ages, it doesn't mean I dislike your ages, I just don't have time to make quests everywhere and I need an inspiration. If I feel that explorers can easily figure out how to reach far reach locations, I won't bother show them how to do so.

On the 41 quests, I will publish on Alcugs shards, only 19 involve cheating (jump command). On the 19 cheating involving quests, only 5 of those are in fan ages. In comparison, on the 22 quests without cheating, I have 18 quests that are located in fan ages.

So, the vast majority of all cheating quests are inside Cyan made ages and the vast majority of non-cheating quests are inside fan made ages.

Even without combos and double-jumps and with high slippery avvies we can conquer new grounds over the game "normal" playing areas.

The quests in Alcugs will be very low-numbered in markers. The vast majority are under 25 markers because there are some bugs that can make the markers themselves ungrabable or some already taken markers will be back after a linking out of the age and back in.

I just think of one quest in one fan age where I have almost 75 markers in it. It will stay that way because mostly, those markers are there to show you limits not to cross.

Ok enough for now, stay tuned as the flood will be around the corner real soon starting next week for Alcugs Shards ;) .
Annabelle ;)
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