Community Nexus

If you feel like you're up to the challenge of building your own Ages in Blender or 3ds Max, this is the place for you!

Re: Community Nexus

Postby Egon » Thu Mar 10, 2011 6:05 am

kaelisebonrai wrote:re: The "Guild" category... that tag, I feel, should only be for guild endorsed locations. Endorsed specifically by the leadership of that guild.


Well my intention was to have tag saying that "this age/location" is somehow tied to the Guilds, or Guilds interests. Unfortunately in my naivety I forgot how "drama queen" can URU community be.

kaelisebonrai wrote:So, your Age Maps Gallery and Jamey's Writer's Niche would have to be endorsed by the leadership of the Cartographers and the Writers respectively, after all, the guild tag does imply that they are representative of the guild, and that they /are/ endorsed by that guild. =P


I have mix feelings about this.
On one hand those tags are meant (for me) mostly represent intentions of author, and are less about reception of particular age ("story" tag in this age? This age has no story :P)
And I really have hard time picturing situation like this:
- Hi people. I have made a new age for Your guild to use..
- Get lost, we don't want it..

On another hand: picturing or not, it still is possible that someone might say "we don't want age X to be associated with guild Y" and such "Guild" tag might spark unnecessary conflicts.

kaelisebonrai wrote:if no one wants to endorse or have things endorsed - drop the guild tag entirely.


For the sake of peace I have drop it. Maybe we come back to it later: once this Nexus will got completed, and it will indeed have ages in categories/tags, then we might send info to leaderships of guilds that we can tag ages the way You have describe it.

kaelisebonrai wrote:Also, as mentioned, drop the "D'ni" tag, as none of the D'ni locations will be in the Writer's Nexus. None of them. At all. The standard nexus will have the D'ni locations. =P

Which is precisely I see no reason to drop this tag: it tells which ages are part of D'ni age :P Adding additionally categories, apart for "D'ni", might be pointles but right now, as I understand, redesigning Cyan Nexus GUI is still on the table, so additional categories for those locations might still come handy.
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Re: Community Nexus

Postby diafero » Fri Mar 11, 2011 1:28 pm

Chloe, are there any updates on the Nexus age itself? I got one more month till university starts again :)
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Re: Community Nexus

Postby nathan2055 » Fri Mar 11, 2011 1:36 pm

Egon wrote:So finally I have sit down and make first draft of assigning ages do categories.
There are over 110 ages to assign, I wasn't able to visit all of them, most of them I made from memory so some assignments might be "strange".
Any fixes and changes are welcome.

As for categories:
I didn't assign categories "Large/Medium/Small", and "Indoor/Outdoor/In-and-outdoor", although I think that they most definitely should be assign.

It turns out that we might not need category "Other", since in the worst case scenario, category "Explorable" might be assign (since every age is, duh, explorable). At first I wanted use "Explorable" category only for ages which are huge, "labyrinth-like", and put emphasis on exploration aspect of gameplay, but such definition was to much subjective to be any useful.
With that in mind I tried to put "Explorable" only for those ages for which I wasn't able to came up with better categories.

Simple fix. Make "Explorable" "Labyrinth" instead.
Egon wrote:Which is precisely I see no reason to drop this tag: it tells which ages are part of D'ni age :P Adding additionally categories, apart for "D'ni", might be pointles but right now, as I understand, redesigning Cyan Nexus GUI is still on the table, so additional categories for those locations might still come handy.

Exactly. There are still people (like me) that think it would be quite annoying to put Fan D'ni in another Nexus. As I stated before:
nathan2055 wrote:
Whilyam wrote:Yeah Chloe sort of has... no ground to stand on when it comes to changing Cyan Ages so that argument needs to stop. Thanks. Moreover, I don't think it's an issue. Cyan has shown recently that they are open to fans modifying the game when it's presented in the right way. Instead of neutering an idea before it gets started, perhaps we should just do the work and see where things go from there. Show it to Rand and see if maybe, just maybe, you start the next "Fun House" style project.

What we don't need more of is the "no we can't" attitude.

Well, I now believe definitely that it would be better if we made the WNexus the only Nexus.

I think we need to have a vote or something so we can stop arguing about how the Nexi should be. If everyone is OK with this, I'll put up a poll.

EDIT: OK, I've added the poll. If I forgot an option, ask me and I'll add it. Please cast your vote, if you change your mind, I've enabled re-voting.
Also, someone needs to update the official wiki page with the new information (I don't have time at the moment).
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Re: Community Nexus

Postby kaelisebonrai » Sat Mar 12, 2011 1:33 am

nathan2055 wrote:Simple fix. Make "Explorable" "Labyrinth" instead.
<snip>
I think we need to have a vote or something so we can stop arguing about how the Nexi should be. If everyone is OK with this, I'll put up a poll.
<snip>


"Labyrinth" != Explorable - they are not the same.

These sorts of things are the decisions of those implementing the project, not a public vote.

Note that this project predates your posts - you are not the project lead, so please stop acting like it.

This is not your idea alone, this is a very old idea indeed.
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Re: Community Nexus

Postby diafero » Sat Mar 12, 2011 3:32 am

In the end, the ones who do the work will decide, I guess. Though except for Nathan most seem to agree with what we came up with - it's not like we don't care what everybody says, but a poll is IMHO a bad way to find a consensus. It leaves too little space for your own preferences, and too many people will just click and go away, thereby contributing nothing to the discussion.
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Re: Community Nexus

Postby Robert The Rebuilder » Sat Mar 12, 2011 1:08 pm

Regarding the one nexi versus two debate...

Suppose that the DIRTSAND server code becomes fully operational, and that several fans with appropriate hardware began hosting fan ages on their DIRTSAND servers. The question remains: how will people playing MOULa link to one of the fan ages?

If Cyan had to maintain a single nexus with an ever increasing list of links to fan ages, they would become the bottleneck for getting a new age available for testing/exploring.

On the other hand, if Cyan merely added a link to this community nexus age (hosted on one of our DIRTSAND servers), they never need to do anything else. We control the addition of links to new ages - not them.

[The discussion on which age would Cyan add that link to is probably worthy of a separate topic.]
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Re: Community Nexus

Postby diafero » Sat Mar 12, 2011 3:17 pm

Well, honestly, Dirtsand and Fan-run MOUL Shards are still far away, last I checked. And if fans are to run a MOUL Shard, why would we need Cyan to add links in the Nexus...?
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Re: Community Nexus

Postby Robert The Rebuilder » Sat Mar 12, 2011 5:13 pm

I'm looking for a way for MOULa players (using the Cyan client) to find a way to get to fan ages. They'll start out in Cyan's ages, and they need a crossover point to get to DIRTSAND servers hosting fan ages.

If the purpose of the community nexus is only for Deep Island/Alcugs/URU CC clients, then so be it. I just thought that we could be a bit more far sighted and use an age like this to be a bridge from Cyan's servers to our servers.
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Re: Community Nexus

Postby diafero » Sun Mar 13, 2011 3:43 am

Sure the purpose is for this to also work on future MOUL Shards, but as I already said: Those will probably be independent Shards, so the admin controls *all* ages, just like on Alcugs Shards. We can do all the same modifications we do now.
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Re: Community Nexus

Postby kaelisebonrai » Sun Mar 13, 2011 6:32 am

Robert The Rebuilder wrote:I'm looking for a way for MOULa players (using the Cyan client) to find a way to get to fan ages. They'll start out in Cyan's ages, and they need a crossover point to get to DIRTSAND servers hosting fan ages.

If the purpose of the community nexus is only for Deep Island/Alcugs/URU CC clients, then so be it. I just thought that we could be a bit more far sighted and use an age like this to be a bridge from Cyan's servers to our servers.


As diafero says, dirtsand servers will be just like an alcugs server - in that the admin controls all ages. I don't believe there's any intent to cross over from moulagain to a dirtsand server directly. So, if fan ages are to be available on moulagain.. they'll be hosted on Cyan's servers, just like any other Age.
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