building facade

If you feel like you're up to the challenge of building your own Ages in Blender or 3ds Max, this is the place for you!

building facade

Postby bnewton81 » Sat Mar 19, 2011 6:54 pm

I'm working on a building and am kinda proud of the helix in the front. Perhaps these ppl held DNA as sacred or maybe this will end up being a hospital of sorts. Just felt like sharing. Still needs tons of work.
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Re: building facade

Postby Chacal » Sun Mar 20, 2011 12:47 am

Awesome.
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Re: building facade

Postby Chuckles58 » Sun Mar 20, 2011 1:01 pm

Cool, BNewton, but where does that circular ladder go? :lol:
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Re: building facade

Postby Wamduskasapa » Sun Mar 20, 2011 3:18 pm

Excellent Will this be a rotating lighting source like we see in the Aegura's Museum???
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Re: building facade

Postby bnewton81 » Mon Mar 21, 2011 11:46 am

I hadn't thought of that Wamdusk. I did want to at least make the textures move tough. Honestly i haven't tried to get an animation to load into PyPRP yet. I like to make pieces of ages and then one day find how they all fit together. Those helix are together 14k verts. I don't really know what my limit is but i know i can't litter an area with those. Any ideas ya'll have I will surely take into account.
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Re: building facade

Postby ZURI » Mon Mar 21, 2011 4:07 pm

:o That's a lot of vertices! IIRC, there's a limit on the poly count of objects ~10k faces, I think. Remember, you are trying to create the "illusion" of reality. You can fake A LOT with textures. Most likely, you could the helix' down from 14k, to perhaps 7k (or less) - and not lose enough detail to notice. :) If you haven't used it yet, Blender has a decimate modifier. It's really helpful, as it maintains the original shape of the object - while reducing the vert count.

Otherwise, looks good! Keep it up. :D
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Re: building facade

Postby bnewton81 » Mon Mar 21, 2011 5:40 pm

yeah, you are right. i started with a lot less verts but subsurfed it becuase it had too many edges. Probably if i had just textured it, it would have looked fine. I'll see what happens with decimeter.
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Re: building facade

Postby ZURI » Wed Mar 23, 2011 3:13 pm

Heh, I too learned the hard way to stay away from subsurf. It can be helpful in rare cases - but for the most part you're better off without it. :)
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Re: building facade

Postby bnewton81 » Wed Mar 23, 2011 3:26 pm

I took your advice and ran decimate on it and it cut down the vert count to only 2000 and looks exactly the same. Thanks.
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