One of my partners, Jason Lindon, tried to make a simple cart with wheels - to see if it could be pushed. Not surprisingly, it didn't quite work as planned. Occassionally, the cart would move a short ways before literally exploding. Sometimes the cart could be pushed back and forth, and the wheels would turn. However, inevitably, each part (wheels and body) would go on separate (and violent) vacations.
After the explosion (sorry, not sure how else to explain it), sometimes the wheels or cart body would become lodged in the floor or inside/intersected with another object.
The blend is his experiment, but if he gives me permission, I'll post a link.
As far as "why" the cart doesn't happily roll to and fro is still an object of investigation. It could be the PhysX engine, or could even be due to the poly count (detail) of the intersection areas of the objects (e.g. the inside of the wheels where the axles go, or the axles themselves.). It could even be due the shape of the outer circumference of the wheels.
Regardless, I'll ask if he minds having his blend publicly downloadable. If so, I'll add a link to this post so you-all can play around with it. Lol, if nothing else it is cool to see what happens.
