dendwaler wrote:2) I desperately need occluders.
when they where there, the mountains would hide in all situations the biggest part of the age and the that part would not be (unnessary) rendered.
Oh, and should this topic be merged with the other topic (I didn't know about the other one when I made this one)?
diafero wrote:Indeed, the version without wavesets already brought a huge gain. The remaining lag strongly depends on where I look at in the age, I I suspect it's really just the amount of rendered geometry and can be fixed with VisRegions and/or Occluders.
Can anyone explain how to configure/disable the update interval of the waveset's env map? I'm quite sure that it's env map generator that causes the main lag I experience in the released version. Tvel has similar issue for me.
envrefresh: 0
Add the following line to the waveset alcscript.
envrefresh: 0
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