Community Nexus

If you feel like you're up to the challenge of building your own Ages in Blender or 3ds Max, this is the place for you!

Re: Community Nexus

Postby kaelisebonrai » Wed May 25, 2011 3:23 am

Keep in mind, right now, there... are a grand total of 0 released MO:UL Fan Ages. =P

Also keep in mind the bulk of the existing Uru:CC Fan Ages are by people who have poofed, or for whatever reason, will not be porting their Ages. (For Example: Tweek) (Or myself, even - I intend to release "stuff" someday, over the rainbow, but I doubt kaelispuboffice will get ported)

I'm not sure we need to worry about huge Nexuses that can handle hundreds of Ages right now.
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Re: Community Nexus

Postby Fuchida » Wed May 25, 2011 6:24 am

Facilitate the possibility for hundreds and it will happen. Facilitate for 50 and it will happen. That's one possibility
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Re: Community Nexus

Postby nathan2055 » Wed May 25, 2011 9:03 am

@Kaelis - I know you were working on a custom WNexus pedestal a while back. What is the current status on that?

@All - I'm also kind of confused about what the difference between MO:UL Age files and CC Age files. I know they run on a different engine, but that's about it.
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Re: Community Nexus

Postby Branan » Wed May 25, 2011 3:09 pm

A number of important things - including animations and physics - are handle differently in MOUL-era PRPs than they are in CC PRPs. You can't load a CC PRP into MOUL or vice versa without some sort of conversion.
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Re: Community Nexus

Postby nathan2055 » Wed May 25, 2011 6:17 pm

Branan wrote:A number of important things - including animations and physics - are handle differently in MOUL-era PRPs than they are in CC PRPs. You can't load a CC PRP into MOUL or vice versa without some sort of conversion.

Ah! Now that makes sense. Also, I haven't gotten a response from Hoikas yet on a project sub-forum. Could you set us up with one?
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Re: Community Nexus

Postby Tsar Hoikas » Wed May 25, 2011 9:48 pm

I didn't respond because I thought the reasons given here were good enough to explain my position on the issue...

I'm not going to create a project forum for a project that duplicates existing game functionality. If you want to discuss modifying the already existing Nexus, then the Programmers forum is a good place for that. You're welcome to continue building your age and to continue asking for help however.
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Re: Community Nexus

Postby nathan2055 » Thu May 26, 2011 11:33 am

Tsar Hoikas wrote:I didn't respond because I thought the reasons given here were good enough to explain my position on the issue...

I'm not going to create a project forum for a project that duplicates existing game functionality. If you want to discuss modifying the already existing Nexus, then the Programmers forum is a good place for that. You're welcome to continue building your age and to continue asking for help however.

OK, thank you.
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Re: Community Nexus

Postby Aloys » Thu May 26, 2011 12:53 pm

Any Age other than the Nexus can potentially include links to custom Ages. If we want to to follow that reasonning then I guess we might as well delete all other Age projects forums, because they all allow linking and that's duplicate functionnality.. I don't understand the reasonning here. The goal is not to duplicate the Nexus, or even to modify the existing one, it is to create a new Age, that just so happens to contain links to other Ages and a GUI; just like the Nexus, and plenty of other Ages.
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Re: Community Nexus

Postby nathan2055 » Thu May 26, 2011 2:23 pm

Aloys wrote:Any Age other than the Nexus can potentially include links to custom Ages. If we want to to follow that reasonning then I guess we might as well delete all other Age projects forums, because they all allow linking and that's duplicate functionnality.. I don't understand the reasonning here. The goal is not to duplicate the Nexus, or even to modify the existing one, it is to create a new Age, that just so happens to contain links to other Ages and a GUI; just like the Nexus, and plenty of other Ages.

He's right. All of the other Age projects include that functionality in them. This is no different.
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Re: Community Nexus

Postby Tsar Hoikas » Thu May 26, 2011 4:46 pm

Aloys wrote:Any Age other than the Nexus can potentially include links to custom Ages. If we want to to follow that reasonning then I guess we might as well delete all other Age projects forums, because they all allow linking and that's duplicate functionnality.. I don't understand the reasonning here. The goal is not to duplicate the Nexus, or even to modify the existing one, it is to create a new Age, that just so happens to contain links to other Ages and a GUI; just like the Nexus, and plenty of other Ages.


Now you're just trying to argue for argument's sake. The community nexus age is not going to get a project forum because it's a nexus age (an age that exists *solely* to link to other ages). We already have a nexus age that Cyan gave us that is (to some degree) easily modifiable.
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