On lower end systems the framerate will be about 7 to 10 times higher then before.
What has been done?
1) The reflection of the moving sky in the water (waveset) is now static.
The dynamic reflection from before was really a showstopper.
2) Many hundreds of colliders have been made.
Only the bottom does still have triangle mesh detection, so the freedom of movement in the age is stiil there.
3) Visregions!
Finally they are in the age
The age is divided in 8 Visregions.
Without the Visregiontool made by Tachzusamm this would have been an unhuman task to do.
4) Shadings
Near all objects have been made shadeless to avoid dynamic lightning.
In a few cases i left it in, because i neede a more natural look.
Instead of the dynamics, i lit many objects up with some emitting and added a bit of vertexpainting.
This new version will probably only be available on the "Deep Island Shard" .
Watch for the announcement of the shard update from Diafero.
I like to have some feedback of your experience with Turtle Isle now it is updated to version 1.1.
