N. Sigismund wrote:Simply, Max 8 is a far better version of Max than Max 7. You've got Pelt Mapping for one, which is an invaluable tool for lazy texturing! BUT until Cyan upgrades their build system, you should keep a focus on Max 7 if you want so see your age on MOULa. Other fan shards are fine with whatever version.
N. Sigismund wrote:Ah, that wasn't the point I'm making. Cyan's build machine uses Max 7, and their way of updating MOULa requires rebuilding the game every time they do an update. Fingers crossed that Cyan finally upgrade to a modern version if that tie-in game to the Myst Movie goes ahead. At this point, Max 7 is a *major* liability.
Personally, if I was not concerned with getting an age working on MOULa, I'd skip even Max 8 and go to Max 2012.
Lontahv wrote:N. Sigismund wrote:Ah, that wasn't the point I'm making. Cyan's build machine uses Max 7, and their way of updating MOULa requires rebuilding the game every time they do an update. Fingers crossed that Cyan finally upgrade to a modern version if that tie-in game to the Myst Movie goes ahead. At this point, Max 7 is a *major* liability.
Personally, if I was not concerned with getting an age working on MOULa, I'd skip even Max 8 and go to Max 2012.
I never read or was informed that we already had a pipeline for fan-created content planned out for MOULa. Server projects in the past and present have shown and are showing us that all that is needed to add extra content is a little uploading of Plasma files and running of a manifest-updating script.
[05/26/2011 3:52:38 PM] Mark DeForest: The thing I need to do is modify the build machine scripts so that all the assets don't have to be in assetman - which makes it hard to add lots of assets, in particular any texture with the same name. But what I need to do is allow the assets to be retrieved from a directory - but with that I would also need to have a meta data format so it knows how to build it.
[05/26/2011 3:54:03 PM] Mark DeForest: We cheated on the XXXXXXXXXX* by using assetman and the current build system - only because there is just one age - and luckly none of your texture names have clashed with the existing tectures - mostly becuase you use *.png where as the Cyan artists use *.tga or *.jpg
[05/26/2011 3:57:55 PM] Mark DeForest: But like I have said before, I would like to solve fan created assets importing into MOULa as a whole instead - but that might be too much wishful thinking. lol
It is not that MOULa is so restrictive but that all the build systems realiy too heavly on a respositiory system that is kinda weak - something we should have changed a long time ago.
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