Hi,
I have some idea's to create several puzzles.
The puzzles have in common that they will be build with some moving objects and a ball.
A normal ball with actor properties.
As a first try i builded a big sphere with a transparent texture on it and a hole on the top.
Above this sphere I placed a ball.
When i enter the age this ball drops down through the hole into the transparent sphere.
Well so far so good.
when i enter the age the ball is nicely bouncing inside the sphere.
The next step was to animate the sphere.
My avatar pushes a button and the sphere should turn around 180 degrees.
This brings the top hole of the sphere to the bottom and the ball has to come out of the sphere.
Unfortunately , no way!
As soon as the animation starts, the well known "Call stack error" appears.
How come? ...and how can i avoid this.
Or is it simply not possible?