Call stack error in relation to moving objects and actors

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Call stack error in relation to moving objects and actors

Postby dendwaler » Thu Jun 30, 2011 4:08 am

Hi,
I have some idea's to create several puzzles.
The puzzles have in common that they will be build with some moving objects and a ball.
A normal ball with actor properties.

As a first try i builded a big sphere with a transparent texture on it and a hole on the top.
Above this sphere I placed a ball.
When i enter the age this ball drops down through the hole into the transparent sphere.
Well so far so good.
when i enter the age the ball is nicely bouncing inside the sphere.
The next step was to animate the sphere.
My avatar pushes a button and the sphere should turn around 180 degrees.
This brings the top hole of the sphere to the bottom and the ball has to come out of the sphere.

Unfortunately , no way!
As soon as the animation starts, the well known "Call stack error" appears.
How come? ...and how can i avoid this.
Or is it simply not possible?
Those wonderfull Worlds are called " Ages" , because that is what it takes to build one.



Watch my latest Video Or even better..... watch the Cathedral's Complete Walkthrough made by Suleika!
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Re: Call stack error in relation to moving objects and actor

Postby tachzusamm » Thu Jun 30, 2011 4:13 am

Maybe you forgot to set the sphere as an Actor as well? ;)
This is needed, because each animated object has to be an actor, else URU will surely crash.

(Technical background: actors get a co-ordinate system attached in the Age prp, others dont. Now, when Plasma wants to animate an object, it needs this co-ordinate infos to do the rotating, moving, or scaling math. But instead of detecting the missing part, and giving a nice error message in the logs, it decides to crash with a stack error.)
Last edited by tachzusamm on Thu Jun 30, 2011 4:19 am, edited 1 time in total.
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Re: Call stack error in relation to moving objects and actor

Postby dendwaler » Thu Jun 30, 2011 4:17 am

Yes , I forgot :oops:

i go back to my relto and try again.
Those wonderfull Worlds are called " Ages" , because that is what it takes to build one.



Watch my latest Video Or even better..... watch the Cathedral's Complete Walkthrough made by Suleika!
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Re: Call stack error in relation to moving objects and actor

Postby dendwaler » Thu Jun 30, 2011 4:21 am

Incredible!
I wished everything in agebuilding was that simple.

It works like a dream now.!
Those wonderfull Worlds are called " Ages" , because that is what it takes to build one.



Watch my latest Video Or even better..... watch the Cathedral's Complete Walkthrough made by Suleika!
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Re: Call stack error in relation to moving objects and actor

Postby 4runner » Thu Jun 30, 2011 5:45 am

I am not very good at puzzles, and I tried, but I can't find the doorway the book talks about. I may be a little slow on puzzles. I am getting up in age. Any help would be apprecitated heading me in the right direction. I would love to explore this age a little more. It looks great.
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Re: Call stack error in relation to moving objects and actor

Postby dendwaler » Thu Jun 30, 2011 6:09 am

Any help would be apprecitated heading me in the right direction


i am afraid i can't help you,
I do understand your question in the given context as bad as you seem to understand mine. :lol:
Those wonderfull Worlds are called " Ages" , because that is what it takes to build one.



Watch my latest Video Or even better..... watch the Cathedral's Complete Walkthrough made by Suleika!
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