Okay, thought I'd show you all what I got done today, which was the Well Room being added. I've asked the modders over at the forum how to shut off the motion blur on animations (I got it shut off for the player movement via a console command).
Next up will be getting all the plants in. The SDK has some wonderful tools such as the Road Tool (wouldn't it be nice to go walking around in the valley?), the Rock Tool which let's you paint all sorts of kinds and sizes of rocks from pebbles all the way up to boulders, and the Plant tool which lets you paint real grass, bushes, trees and other plant life.
The problem is, to use these tools, you have to apply it to the SDK's actual Terrain. Right now everything is setting on the mesh that I imported, and the SDK's Terrain is about 100 meters below the water and turned off. They have some great tools for sculpting your terrain that are quite impressive. You can even use height maps.
I'm going to spend some time and see if I can't actually sculpt the SDK's terrain to match as closely as possible the ground mesh that I imported (not the rock spires, those are seperate meshes and I'll leave those in).
But, I'm headed to bed for now. I stayed up until 4 AM this morning working on getting the animations correct (CryEngine is a little......strange when it comes to that. Unreal's SDK lets you create everything from scratch in their SDK. CryEngine is made to where you HAVE to create most of your assets in outside programs (Max, Maya, SoftImage, and only those). And that means making your animations in those programs too. But for Max, you have to use TCB controllers instead of the Eula XYZ controllers, which sucks, since TCB went out the window after like Max 4.0.
The other thing, is the Gahreesen Training building is made up of 124 meshes. All of those are linked to a subworld, and it rotates. You do the same thing in CryEngine (except the Sub World dummy is just a dummy, you don't use subworlds), but when you export, it makes all 124 meshes into one gigantic mesh! This of course ruined all the Materials on everything. I had to go back in and make one very large Multi/Sub material that contained all the materials for the objects, but also go in and change the Face ID's of each so they would line up with the single Multi/Sub material (has like 14 materials in it). The Well Room is even worse, over 40 materials and 3 times as many objects (all those hand rails, heheh).
Anyways, here is the video. Oh, and the reason I'm not jumping on the bridges is: I can walk around on them fine......except that the ground tries to slide out under me. I have to adjust something in the colliders so that it stops that.
http://www.youtube.com/watch?v=8GrDlbmZMjU