odd blender 2.49 UI problem

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Re: odd blender 2.49 UI problem

Postby ZURI » Tue Sep 20, 2011 2:24 pm

@Tach. Hmm, maybe you're on to something there. Both my laptop and desktop have ATI graphics. One is a HD3870 and the other is HD3200. What's got me confused is I don't remember having this issue with XP.

Thanks for the info regarding the Logitech mouse. All of my mice have cords. Cordless mice are cool - but I find them to be too inaccurate and laggy. However, maybe it's possible that my generic mouse is a really a logitech that was rebranded? Hmm.. gonna run the FCC ID on it to find out - although unless it'd defective, I don't think that could be it. I've had it for about 2 years and have logged many, many hours on Blender with it.

However, enough speculation. I'll get XP and Blender installed on one/both of my machines - then see what happens. Expect an update from me soon regarding this. Maybe Blender just hates bnewton and I?? :shock: :?: :lol:
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Re: odd blender 2.49 UI problem

Postby bnewton81 » Tue Sep 20, 2011 4:20 pm

Here is a video of the problem. It's in HD, so if you have trouble seeing anything just change the res in youtube. http://www.youtube.com/watch?v=uFJbM4QPZ_4

I see the logic in what you are saying about the mouse. I play lots of games with my pc and ppl always say to use a corded mouse, but I have never experienced any problems with this mouse. I used 2.49 for over a year and never had this problem. All that has changed is that I am now on Win 7. I am more apt to believe it is a problem with the AA being put out by my gfx card or one of the other 3d settings. I just changed a texturing thing that was turned off to see if it makes any difference. No, no difference.
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Re: odd blender 2.49 UI problem

Postby bnewton81 » Tue Sep 20, 2011 4:28 pm

what gfx card do you have Zuri? I have an ati 5570
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Re: odd blender 2.49 UI problem

Postby ZURI » Tue Sep 20, 2011 5:02 pm

I'll have to watch your video tomorrow, bnewton. Unfortunately, my internet connection at home is super-slow. :(

My desktop has an HD3870 and the laptop has the HD3200. The laptop is new (to me), but I've been using the HD3870 since 2008 - and have been running Blender with it for almost 2 years. As is your case, I used WinXP for most of this time and didn't upgrade to Win7 until a few weeks ago.
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Re: odd blender 2.49 UI problem

Postby bnewton81 » Tue Sep 20, 2011 5:25 pm

I'm assuming those are Intel integrated gfx cards. Mine is not an intel, but I have heard of several issues that blender has with intel cards.
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Re: odd blender 2.49 UI problem

Postby ZURI » Tue Sep 20, 2011 6:40 pm

No, they're both ATI. The HD3870 was quite expensive when new. The 3200 is a common integrated ATI chipset. However, since you mentioned it - Intel Graphics suck. I had a Dell Inspiron 1720 with one of them and it would flash black and purple when running Blender in anything but wireframe. It is the primary reason I found a laptop with discreet graphics. IMO, Intel makes great processors but has no business making graphics cards...
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Re: odd blender 2.49 UI problem

Postby bnewton81 » Tue Sep 20, 2011 9:48 pm

tell that to the bazillion ppl that have their xbox consoles burn up after 1 year. In those cases, it is more of a cooling issue than a processor issues. I am thinking that this is a gfx issue myself. I have found it impossible to update my ccc software. It just freezes during the install every time. I dont' think that is the problem, but I am not pleased with ati. I doubt I will ever buy ati again. I'll be sticking with the tried and true Nvidia from now on.
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Re: odd blender 2.49 UI problem

Postby ZURI » Wed Sep 21, 2011 2:16 pm

Well..... Xboxes have nVIDIA graphics in them.... so sorry - but that statement was incorrect. In my experience, I've gotten better quality/framerates from comparable ATI chipsets. But, that's MY experience. We can argue this until the cows come home. It's the old Pepsi vs Coke debate, lol.

Anywho, I put a fresh Vista load on a computer at work. It has an nVIDIA chipset - and didn't give me the same problems as I've been having with mine. It runs fine and doesn't cause everything to go wacky when rotating/dragging/moving the display. Since Vista and 7 are basically the same (and oftentimes use the same drivers), I conclude that it has something to do with ATI graphics (drivers maybe??) and Windows 7.

I still plan on reloading WinXP on both my laptop and desktop to further diagnose the situation... but it seems the issue has been narrowed down further. When I've done so, I'll post the results here.
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Re: odd blender 2.49 UI problem

Postby dendwaler » Wed Sep 21, 2011 2:45 pm

Hmm,
i think you have rotate around median point selected.
It should be rotate around selected object.

change the setting by the cursor in this screenshot
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Re: odd blender 2.49 UI problem

Postby ZURI » Wed Sep 21, 2011 3:58 pm

@Dendwaler. While I can't speak for bnewton... no, I don't have that toggled. Both of my systems are set to default (Bounding box center.) Also, it doesn't do it all the time. Frankly, it's odd that it happens at all...especially for how inconsistent the weirdness is.

As stated in my earlier post - today I set up a Dell D820 laptop with Vista 32bit on it. As far as specifications go, it's basically on par with my laptop with the exception of it's graphics chipset. The D820 has the nVIDIA Quadro v120 chipset, while my HP 6830s has ATI's HD3200. Both have the same amount of graphics memory (256 meg). Although the ATI is technically faster, they're pretty much equals.

I loaded up the blend for Eder Taygahn - and fooled with it for a while. Not once did it act "odd." I was able to select an object, zoom in - then pan up and around. I could drag the view around, and do all the things I would normally do.

The oddest part of this, is I've never encountered this before until upgrading Windows. I've got most of the drivers and whatnot downloaded to do a fresh install on the laptop. It might be a few more days before I can do the actual WinXP install for testing. However, I have an itching feeling that it has something to do with Win7. Who knows, I might eat my shorts with this one..., lol. :? The only way to find out is the scientific method.
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