Trylon wrote:About that maximum vertex count.
AFAIK it could be made infinite in theory.
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Considering the already vast amound of possible vertices, I don't see the need however.
It's not that we want to increase this limit to infinite. And it's not that we want to increase it just because we can.
But, as Branan stated, a limit of 65535 has a direct counterpart in hardware, because the graphics card can process batches of up to 65535 vertices in one run.
Below this amount, it's the fastest way to calculate meshes for display, above it's decreased performance (two objects with n/2 verts each process slower than one with n verts).
So, it's good that there's a limit, but 32768 (0x8000) makes no sense. 65535 (0xFFFF) does.