BackGammon age update 04

If you feel like you're up to the challenge of building your own Ages in Blender or 3ds Max, this is the place for you!

BackGammon age update 04

Postby Karkadann » Sat Apr 09, 2011 4:43 pm

Does any body have any idea how I can keep the Backgammon dice from going threw the wall. So far I have tried every setting adjustment on the simples that I can think of, I tried two proxy walls and various setting on those, Ive tried making the dice in both autocad and 3dsmax. The only thing I haven't tried is putting a big pile of dice in the corner of the cave and hope you dont run out.

Thanks in advance
I Don't Have A Cell Phone, I have Freedom!
User avatar
Karkadann
 
Posts: 1224
Joined: Sun Aug 02, 2009 10:04 am
Location: Earth

Re: BackGammon age update 04 needs testing

Postby Karkadann » Sun Oct 23, 2011 11:00 am

I added a few odds and ends, I thought might need to be tested before I submit them to the UAM and the Shards using it. hopefully the animations work on a multi player environment but I have no way of knowing

http://www.mediafire.com/?b39jwdht5end68t

Edit to add

I guess the best way to get it tested is to add on a shard is to the UAM, it should be up soon
I Don't Have A Cell Phone, I have Freedom!
User avatar
Karkadann
 
Posts: 1224
Joined: Sun Aug 02, 2009 10:04 am
Location: Earth

Re: BackGammon age update 04

Postby diafero » Tue Oct 25, 2011 8:51 am

I do also add ages when the links are posted here, I am just busy with university :)
The update should be on, thanks!
I prefer e-mails to "diafero arcor de" (after adding the at and the dot) over PMs.

"Many people's horizon is a circle with a radius of zero. They call it their point of view."

Deep Island Shard | Offline KI
diafero
Deep Island Admin
 
Posts: 2972
Joined: Mon May 05, 2008 5:50 am
Location: Germany


Return to Building

Who is online

Users browsing this forum: No registered users and 2 guests

cron