Sirius wrote:About moving objects: IIRC you don't need any modification for objects that have a Coordinate Interface, as both their physics and drawable are calculated from the objects origin/rotation. Physics might be a bit more complicated as they can use or not the coordinate interface (I had some issues with these lately).
That's good news, but where do you make changes to the object's origin/rotation?
Sirius wrote:Wouldn't it be easier to change the objects rotation and position directly in the PRP ? Blender would be used only to make sure the location you want to apply to the object is correct.
That is what we're doing -- we're making an object file (.uof) that will change the objects rotation and position directly in the PRP (the player's prp). I guess we could do it all by directly editing a .prc file, but it seems easier to me to let Blender calculate the new values for position/rotation.