I'm afraid my actions may have been the trigger for the last two server lockups. Both times, I was dropping a pellet in the Ercana City Silo. When the quality testing machine attempted to update my pellet score in my KI, the server locked up. A minute later (or whatever the timeout interval is), I got a NET 6 error pop-up and could not log back in.
I'm running on a PC under Windows XP.
Update from Branan:
It's actually not the pellets. The server will try to kick you off when you drop a pellet (because it doesn't know how to deal with pellets yet). What happens then is that it enters a deadlock because it's already in a bad state from previous errors. If somebody had tried to connect or disconnect instead of you dropping the pellet, it also would have locked up.
David Tierce