An Age Suggestion- Walking Maze!

General debates and discussion about the Guild of Writers and Age creation

Re: An Age Suggestion- Walking Maze!

Postby diafero » Mon May 16, 2011 12:43 pm

Sorry it took me so long, I was ill and IÄm still quite busy with university. Hardly checking the forums... anyway, it's up on DI, finally.
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Re: An Age Suggestion- Walking Maze!

Postby Karkadann » Fri Feb 17, 2012 11:57 am

Im wondering since the fog was a python file, could the fact that I did not include a python file with the Walking Maze be responsible for the fog showing up on the off line version and not the on line version?
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Re: An Age Suggestion- Walking Maze!

Postby diafero » Fri Feb 17, 2012 1:46 pm

No, not really. Fog is usually controlled by the fni file, not Python.
Which on-line version do you mean? DI Shard, UAM Shard, or another one?
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Re: An Age Suggestion- Walking Maze!

Postby Karkadann » Fri Feb 17, 2012 2:53 pm

I was under the impression that the fog only worked properly on the all the off line versions of Uru, and not on all the on-line versions, since fog is a Python file and I never added a python file to any of my ages I was wondering if it would help, but if not I still have another idea based on how the fog reacts when you walk into the tunnel. I was just wondering which idea would be better
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Re: An Age Suggestion- Walking Maze!

Postby diafero » Sat Feb 18, 2012 2:30 am

There is (almost) no difference in behaviour between an offline Uru and an online (Alcugs) Uru. Certainly, something as low-level as the fog should behave the same. Also, fog is NOT a Python file (how can fog be a file at all?^^), an age's fog is mainly controlled by the agename.fni file, which contains a list of UruConsole commands executed when linking into the age. Fog can however *also* be controlled via Python, which is done for example in Minkata to get location-dependant fog, or in Negilahn/Payiferen (I am not sure which one) to get time-dependant fog. But that's *not* the normal case.
I just checked, WalkingMaze does have a fni file which entirely disables fog. And that's exactly what happens on DI Shard. So where is the problem?
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Re: An Age Suggestion- Walking Maze!

Postby Sirius » Sat Feb 18, 2012 4:36 am

I reinstalled this Age a few weeks ago, and I had small issues with the fog too.
Karkadann's FNI file for the Age indeed disables the fog for the whole Age, but he also uses the MINKATA xFogSet.py. This file is included in the Offline-KI, so is present in DI and (almost) every Uru offline installs (except in mine, which caused the bug). It is used in Minkata mainly to change the fog density.

When you link in his Age, first the FNI file is executed: all the fog is black/disabled. Then the avatar links in a trigger region, which sends a notify to this script. The script sets the blue fog you should see in the Age. That's what he meant by "python file", and offline it works fine. At the end of the Maze, there are a couple of other regions also triggering the file to change the density.

On DI this file should always be present. So I guess it should not be redistributed.
However I suspect some issues with the way Plasma handles regions online. Maybe it doesn't like when the avatar links directly in a region.
To fix that I think Karkadann should try setting the default fog in the FNI file too, this way the fog will always be present in the Age, no matter if the region and the script work or not.
Here is what should be in the FNI file:
Code: Select all
Graphics.Renderer.SetYon 100000
Graphics.Renderer.Fog.SetDefLinear 0 1000 5
Graphics.Renderer.Fog.SetDefColor .05 .39 .9
Graphics.Renderer.SetClearColor .05 .39 .9
... based on the settings of the first region.
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Re: An Age Suggestion- Walking Maze!

Postby diafero » Sat Feb 18, 2012 9:01 am

Ah, now I understand, thanks Sirius ;-) . And you are right, the file should not be distributed - no age's pak file should contain any file that also exists in any other pak file. Most ages use a prefix for all Python scripts to ensure this, some don't - which works so far (ensuring this is part of my dataserver consistency checks), but that's mainly luck.

Indeed, this bug has nothing to do with Python or fog - "enter" events for regions you start in do not work online, most of the time. This mainly affects sounds (footstep and sound regions), but of course if the region triggers a Python script, it will be affected, too.
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Re: An Age Suggestion- Walking Maze!

Postby Karkadann » Sat Feb 25, 2012 6:08 pm

Heres the Update on the WalkingMaze, The fog regions should work I set it up so you link in out side of the regions

WalkingMaze1.5 tell me what you think

also If you guys feel like experimenting with MOUL and fan made ages some more WalkingMaze2.0 has not been converted with Drizzle

WalkingMaze2.0

the Linking books on the next update, assuming I can figure it out, or maybe I can use Bahro cave style linking either way Im not sure
which version of Myst Island to use, everybody may not have Myst 5 so im kinda reluctant but maybe a link to both might be an idea
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Re: An Age Suggestion- Walking Maze!

Postby diafero » Mon Feb 27, 2012 2:13 pm

Version 1.5 is now installed on the Shard, thanks!
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Re: An Age Suggestion- Walking Maze!

Postby Karkadann » Mon Feb 27, 2012 2:45 pm

and the fog works properly this time??
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