In Blender making good lightmaps can be a pain.
So most of us choose to use vertex painting instead.
I discovered that it is possible to use the normals as lightning source much easyer.
Included in this post are 4 pics.
The first is a simple scene with a cube.
The cube is textured and shadeless
After unwrapping the cube, bake the normals on a new image, be sure there is no overlap in faces.
It can be very small , in most cases 128 or 256 pixels will do.
Save that image , it looks as in picture 2.
Then convert this image to grey in an external program.
Load that coverted picture in a new layer. (In most cases it is better to use a new new uv layer for it as well.)
Multiply this layer with the first layer.
The result of the cube after the export to Plasma, can be seen in the last picture.
It is nicely lightened now.
Finally I am able to get rid of all those flat looking objects.
This works in all cases.
I hope you find this information usefull.



