dendwaler wrote:But if triangle mesh is chosen for surfaces and the Normal is pointing to the wrong direction, then it is also impossible to see a texture, unless the twoside texturing option is chosen.
Personely i seldom choose twoside texturing and avoid it, only for tree leaves or simular situations where it is absolutely necessary.
NEVER use the same mesh for a triangle mesh collider and a visual. Triangle mesh (proxy) colliders should always be separate objects with as few faces as necessary.