
I've been exporting with the latest PyPRP 1 and Blender 2.49b.
Tube:
visual:
visregions:
- VisRegion1
Doobes wrote:Hey everyone. I've found a bit of a problem in some of my Ages that are played on computers with not-so-great graphics cards (ie all the settings are at the lowest). It seems that any UV mapping for my lightmaps looks great upon link in, but it snaps to "orco" once I move the slightest bit and tiles the lightmap in an ugly fashion. Any idea why it would be doing this? I should note that this does not happen on higher-end computers (so far anyway)
I've been exporting with the latest PyPRP 1 and Blender 2.49b.
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