Plasma doesn't use the vertex Z position as a "Z position"... well, in fact it does and doesn't.GPNMilano wrote:Is there any reason we can't use wavsets as both water surfaces, and waterfalls?
Sirius wrote:For more info and mathematical madness, go here.
Python scripts are useful to tweak the game's logic, and change the position of objects. The API is quite poor when it comes to rendering... especially with built-in stuff.Karkadann wrote:Im thinking you may be able to make a python file to fix the issue, but I dont know. Animated textures might be you best bet here
I made a small mistake here: the Z position shouldn't affect density since it's a constant value, specific to water.I wrote:Plasma uses the Z coordinate of the vertex to calculated the depth of the water volume (and thus, water reflectivity, transparency, and density (transparency depending of viewing angle)).
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