Graphics Improvements

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Re: Graphics Improvements

Postby Deledrius » Fri Feb 15, 2013 11:25 pm

Tsar Hoikas wrote:And here's a nice image of K'veer at 1080p.

Does anyone have Windex®? ;)
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Re: Graphics Improvements

Postby janaba » Sat Feb 16, 2013 2:50 am

Deledrius wrote:
Tsar Hoikas wrote:And here's a nice image of K'veer at 1080p.

Does anyone have Windex®? ;)

To make it shiny like this or like this ? ... :lol:
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Re: Graphics Improvements

Postby CalumTraveler » Sat Feb 16, 2013 9:44 pm

Tsar Hoikas wrote:And here's a nice image of K'veer at 1080p.



Well Hello new desktop background! <3
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Re: Graphics Improvements

Postby Ehren » Sat Feb 16, 2013 11:39 pm

I have to be brutally honest here...

When I really compare the Dynamic Text thing, I find that I like how it looks more in the "Before" than in the "After". It is sharper looking in the before picture, more faded in the after picture... Doesn't anyone else think this?

I'm only talking about the text thing not the reflections.
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Re: Graphics Improvements

Postby Acorn » Sun Feb 17, 2013 2:36 am

I don't agree, Ehren. I think the key test is what happens when you click on them to enlarge them. The "before" pic even when enlarged is pretty unreadable - the text is all broken up. Whereas the "after" pic is just about readable and a lot easier on the eye. 8-)
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Re: Graphics Improvements

Postby janaba » Sun Feb 17, 2013 3:54 am

I think he's just speaking of the sharpness resp. brightness of the text alone, not of
readability, which is one of the important matters here ... Ehren, maybe you should
also compare the graphics surrounding the imager, then you really see the difference,
but as of readability, the text before, even if a bit brighter/more sharp, is choppy and
almost not readable at all as far as I see it ... :P
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Re: Graphics Improvements

Postby Deledrius » Sun Feb 17, 2013 4:39 am

One of the main benefits for this change in scaling isn't going to be apparent in stills, as the "sparkling" that occurs with the old method as the camera moves can't be seen here. I don't think the choppy, pixels-missing text is clearer, myself, and while the second one is blurrier (by design) it's easier to read.

Either way, you're not meant to read things from that distance. When standing directly in front of an imager or easel, the difference should be imperceptible. This change allows these objects to blend better into the world when they're not the focus. Ultimately it's a visual preference, much like standard anti-aliasing, but one that's generally accepted as being a perceptual win.
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Re: Graphics Improvements

Postby Ehren » Sun Feb 17, 2013 8:51 pm

Yeah, I was talking about how sharp the text stood out from its background, not the readability itself.

So, I made a bit of a mistake by referring to the images posted since I was actually basing it on seeing it in game too. MOULa's text looks sharper and brighter than in this new version. However, when you are trying to actually read the imagers from farther away, this new version is actually more readable despite being not as bright looking.

I'm just used to running up to imagers to read them in first person, and not thinking about how readable they are until my face is right at it. So when thinking how it looks from far away I don't think to judge how well I can actually read it, since I would normally just get closer to read it anyway. I just think about the MOULa text grabbing my attention more to get closer in the first place than the newer kind.

Despite being better for reading at a distance, I just think it seems a bit too blended, most noticeable once you are right up to it. I know it sounds weird talking about something being dimmer looking but also being more readable at a distance. But that's how it seems to me. I know not everyone will share my opinion of this brightness difference mattering.
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Re: Graphics Improvements

Postby janaba » Mon Feb 18, 2013 5:30 am

I know what you mean, Ehren, thanks for making your stance clear, but see, this all is not a
contest or even just to talk something down ... I'd even say that this isn't only a matter of opinion ... :P

Uru/MOUL is a very old game, and when it was created and released, it was the absolute awesomeness
and still is stunningly beautiful and inspiring in every respect, otherwise many of us wouldn't be here
anymore (having played and examined and explored it a hundred times and more etc. etc. lol) ...
Usually I buy a game, play it and that is it lol ... Everybody has her/his own reasons why this is so
and differently in this case ... :D

When you're now passionate enough to take on the Sisyphean challenge and task to improve this game
and adapt it slowly more and more to nowadays standards, as far as this might be at all possible, esp.
under these many given confines (licensing and engine wise etc.), and working almost 24/7 for years
to get this done, one or a few steps at a time, then you can feel, and rightly so, really proud or sth
like this, you just feel great about it when you see that your hard work pays and proves to be
successful and not in vain ... :)

The H'Uru team has made great strides in many respects, engine/PhsyX and whatnot wise recently
again, which I, as a layman, am not able to relate to in any specific way, and they've promised on the
latest AGM to demonstrate this to us in one way or another ... This thread here is only one of those
ways ...

In general, I can say, and I can only speak for myself in this regard, I see the difference between Gehn
and MOULa esp. in the overall view of the environments and also in detail, graphically ... Gehn is better
already in many respects, which for me is a fact that I feel and really see ... :geek:

Deledrius explained those technical aspects of all of it very good, when stating
One of the main benefits for this change in scaling isn't going to be apparent in stills, as the "sparkling"
that occurs with the old method as the camera moves can't be seen here ...
This change allows these objects to blend better into the world when they're not the focus. Ultimately
it's a visual preference, much like standard anti-aliasing, but one that's generally accepted as being a
perceptual win.

So, as I've mentioned above, it's the overall view, and while you move along etc., though I see it also in
the datail, but I think you all get the picture what I'm saying here ... Great job! H'Uru Team! Way to go! ... :P
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