Iv been thinking of building a chess clock for one of my ages, so far I found out it may be possible with global animations, sdl,
and a python dummy. what I was hoping to do is set the Chess age to a one hour day use global animations for the minute hand
and every time the minuter hand completes one full animation it would move the hour hand one stage in a 12 stage animation.
I have to be able to turn on and off the global animation (assuming thats possible)
I was thinking of having a one hour animation for the minute hand and have the Chess age set to a 12 hour day for the hour hand but I think thats a bit much.
I was also wondering if I can have two DayLength's a 1 hour DayLengh for the minute hand and a 12 hour DayLengh for the hour hand using prp files
Some how I get the feeling im missing obvious, perhaps a way of setting the DayLengh to a 12 hour day and set the minute hand to rotate 12 times in one day.
this particular project is a bit out of my league but I do have a few ideas on how it might work, I was hoping I could get some of the people here
with more knowledge on coding and game engines to help out with some advise on how it may or may not be possible
Thanks in advance