Escher's Relativity is doable

If you feel like you're up to the challenge of building your own Ages in Blender or 3ds Max, this is the place for you!

Re: Escher's Relativity is doable

Postby Karkadann » Wed Apr 10, 2013 10:00 am

OK here is the tables chairs and one planter, their already positioned where they should be, if not just refer to Escher's drawing, what I am hoping for is to get everything in the drawing along with the sound and a sky sphere for the next update, their is also one other planter I haven't gotten to yet its on my hard drive someplace along with the doors.

the Escher's drawing idea would be great, they would definitely tell part of the story, im gonna start digging out the doors and the other planter.

http://www.mediafire.com/?qa2tdpqcuohekk2
I striped the game engine off so its just mesh and texture/graphics
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Re: Escher's Relativity is doable

Postby Fabioguar » Wed Apr 10, 2013 10:07 am

Karkadann wrote:the music is a bit quiet, perhaps we can make it a bit louder if thats ok with Fabioguar.

Sirius wrote:Fabioguar, if you're reading this, could you provide a link to an OGG version of your two sounds ? Thanks.


Here I am!
Karkadann, do you want the whole master volume louder or do you what only the song louder, in order to stand out of the wind sound?
Sirius, OGG is OK, I'll process the master sound project directly in a OGG file.

If you need other kind of sound just ask for it, this is the site where I found the sounds I need for my songs http://www.freesound.org/
I've done the "thunder" mixing 2 thunder sounds I found in this site. ;)
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Re: Escher's Relativity is doable

Postby Karkadann » Wed Apr 10, 2013 10:32 am

I just loaded up the latest version with Sirius's addition of Fabioguar music and sound effect, its great, I guess their is something about Max and a prp file that adds the sound a bit softer, The way he added the thunder is hilarious, one clap of thunder and the whole thing changes color, it fits perfectly.

Thank you Everybody for helping me with this one its turning out better then I could have ever expected
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Re: Escher's Relativity is doable

Postby Calena » Wed Apr 10, 2013 6:04 pm

I've got the models Karkadann. Geez, that was easy 8-) . So, my understanding of the inventory we have so far:

* Table & Chairs
* Vase
* Tree with Leaves for the hole in the ground
* Doors
* ???

What we still need:

* Flowers
* Little Bonzai Tree
* 1 Big Pine Tree (half dead from the looks of it )
* 2nd Bigger Tree (no leaves ??)
* Fern Plants for Yard
* Rectangle Box by Stairs
* Sky Sphere
* Escher Prints on Wall

I can put all that in if no one else already has models. I work full time though, so it might take me a couple of weeks to finish all that ;) .

I made a draft print of the little intro speech you mentioned:

Show Spoiler


I'm not educated about Escher's other works, so if there are specific prints you want, let me know.

The most time-consuming work will be the lighting and shading. In my experiments working with tach's specs, it's taking up to 20 minutes to render a single lightmap on my little build computer. He went the high-quality route and I'd like to keep that. I need to bake two maps for each scene, one for the AO and another for the shadows. My plan right now is to set aside one day on a weekend and utilize my full home network so I can bake up to three at a time.

One last item - the .blend file version I have doesn't have the ground planes in it, so I'm assuming that you have those on your computer and you'll add them in via a .prp file later?
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Re: Escher's Relativity is doable

Postby janaba » Thu Apr 11, 2013 2:32 am

Wow!!! Your 'little intro speech' is a masterpiece of art in itself, Calena ... :P

What a great tribute to M.C. Escher's work you're all creating here ... thanks all, for the efforts and for sharing your mighty and beautiful progression along the way ... :)
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Re: Escher's Relativity is doable

Postby Sirius » Thu Apr 11, 2013 8:22 am

Calena wrote:* 1 Big Pine Tree (half dead from the looks of it )
* 2nd Bigger Tree (no leaves ??)
Hmmm... What about having:
- Summer world (tree with leaves)
- Winter world (dead tree)
- Autumn/Spring world (tree with yellow leaves or something)

It would increase the feeling that three different worlds exist very close to the other, without influencing each other.
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Re: Escher's Relativity is doable

Postby Karkadann » Thu Apr 11, 2013 11:59 pm

Iv found the doors however they are from the original Max version of Relativity so I havta scale them down and use the /location hit and miss prp file method, I also gotta figure out some hinges. I like the three seasons idea, although I wonder if its possible to make it snow sideways in Blender for the winter world. :D The inventory looks good I think we have the rectangle box by the stairs in the age if your talking about the one someone is sitting on. Also Im gonna give the stuff on the table a try, and see if it comes out good enough, just out of curiosity. As far as the prints go what ever you think fits unless someone has something in mind.

on the last item I only have the Max version Tach scaled the one on the UAM down when he was working on it, I can only assume the Grounds plane is in one of the Blend files on page five. If not their are a few options we'll figure something out
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Re: Escher's Relativity is doable

Postby Calena » Fri Apr 12, 2013 9:12 pm

I found the ground planes :D . Tach had them each on their own layer, but they were hidden so I didn't realise they were there. I still haven't found the box seat, but I have faith it's in there somewhere. Even if it isn't, it's a cube. I've gotten pretty darn good at modeling cubes.

Don't worry too much about scaling anything. I'll scale everything in Blender, it's much, much easier than trying to use /location. How exactly are you doing that anyhow? I'm in the actual .blend file and my nice buttons that do things like show the top-down view are useless in this age. Everyone should have to work on this at least once just for the learning experience. I click my "Up" button and go "Up". No, I meant the other "Up". I've got four "Ups"! I had fun placing the bonzai tree on the ledge. First I had to find the ledge, then turn the tree sideways :lol:

Anyhow - I'll try to get some pictures posted tomorrow. I've got the table and vase in place. I'm attempting to stay as close to Escher's print as I can. Some good news - the lightmaps that take 30-40 minutes to bake in my little computer only take 4-5 minutes in the big one. I should have thought of that, but I always build in the little one. It helps me remember to count my polys :geek: .
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Re: Escher's Relativity is doable

Postby dendwaler » Fri Apr 12, 2013 11:21 pm

Did you know that ao baking is much , much faster and precizer in blender 2.66a then it was in 2.49
Even on your old pc , it will probably be closer to seconds then to many minutes!
Besides that, its a multi threaded process, you will still be able to work on something else during baking time.
While you can see the progress in a little bar. Ready when bar reaches the end.
Append the object you need to ao bake , into 2.66 with "normalized" activated.
With normalizing active, you will have the biggest dynamic range in grey value.
Bake it to an image , save the image.
Use the image in 2.49 again.

The results wil be far better and its absolutely worth the extra work.
Those wonderfull Worlds are called " Ages" , because that is what it takes to build one.



Watch my latest Video Or even better..... watch the Cathedral's Complete Walkthrough made by Suleika!
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Re: Escher's Relativity is doable

Postby Karkadann » Sat Apr 13, 2013 12:14 am

How exactly are you doing that anyhow?


I use the same method for placing Relto Pages. I open Uru CC, I stand where I want to put the item, type /location in the KI, and I use the coordinates in the Prp file im working on in Max.
In Relativity however it gets a bit weird because the z plane is sometimes the y plane or the x plane, you just hafta move around a bit to figure out what numbers change and which one doesn't.

Any how not having to scale them down will help a great deal I can concentrate more on the hinges and maybe some latches, Thanks
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