A text Myst Online project

General debates and discussion about the Guild of Writers and Age creation

Re: A text Myst Online project

Postby Acorn » Sun Jun 09, 2013 10:18 am

I've been getting some error messages just now - "error, tworld service is not available" and "the connection to the server was lost". It was also telling me my account was not registered, though I was able to make a few moves.

I'll try again later.
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Re: A text Myst Online project

Postby Acorn » Sun Jun 09, 2013 11:42 am

Good to have met you online, belford.

I was thinking that your way of indicating an action - ie :bows - might be more intuitive for the Uru community it it were /bow since this is the Ki command we're used to. Maybe the colon is the habitual method in the text game world, of course - I mentioned that I'm a newbie.

Banal (but probably horribly complicated to deliver?) suggestion - could there be a random selection of jellybean flavours? ;)
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Re: A text Myst Online project

Postby belford » Sun Jun 09, 2013 1:33 pm

Sorry about the errors. I was testing the signal-handling and restart code this morning. (It was behaving differently on Amazon's Ubuntu setup than on my home Mac, so I had to test it in place...) I'm all done with that now.

I am using / for special commands (/help, /panic, /refresh), which should be familiar. (Although I guess I don't have to implement /look!)

Player actions begin with : so that they don't collide with special commands. You can type any string at all for an action; there's no pre-defined list of animations, because there are no animations, right?

:dances around until he falls over dizzy.
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Re: A text Myst Online project

Postby belford » Mon Jun 10, 2013 7:00 pm

I have just substantially rearranged the server's action code, in preparation for the real scripting system. If I did it right, everything works exactly the same as it did yesterday. If not... well, if you notice any problems, let me know. Thanks.
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Re: A text Myst Online project

Postby belford » Fri Jun 14, 2013 11:00 am

Random progress update... Today's journal entry is:

Set out a better assortment of jellybeans at the orientation table.

Sounds silly, but in fact this is a milestone. The jellybean code now looks like this:

Code: Select all
You pop a jelly bean into your mouth. Mmm, [[ _.random.choice(jellybean_flavors) ]].


...where jellybean_flavors is a list of strings. So symbol lookups and function calls work correctly.
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Re: A text Myst Online project

Postby Wamduskasapa » Fri Jun 14, 2013 12:11 pm

Oh-Oh

Let me guess, we now have the chance to eat one of the famous Bertie Bott's Every Flavour Beans

LOL
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Re: A text Myst Online project

Postby Acorn » Fri Jun 14, 2013 12:31 pm

belford wrote:Random progress update... Today's journal entry is:

Set out a better assortment of jellybeans at the orientation table.

Sounds silly, but in fact this is a milestone. The jellybean code now looks like this:

Code: Select all
You pop a jelly bean into your mouth. Mmm, [[ _.random.choice(jellybean_flavors) ]].


...where jellybean_flavors is a list of strings. So symbol lookups and function calls work correctly.



I replied on the other forum but I'll say it again here - wow, what service! Thanks, belford! :D
I hope Wam isn't right about the flavours, I don't want to get the earwax one. :lol:

edit - phew, not timed out - no nasty ones so far!
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Re: A text Myst Online project

Postby Acorn » Fri Jun 14, 2013 2:04 pm

belford wrote:I have just substantially rearranged the server's action code, in preparation for the real scripting system. If I did it right, everything works exactly the same as it did yesterday. If not... well, if you notice any problems, let me know. Thanks.


OK, here goes:

One link, that used to work (unless I dreamed it), doesn't seem to any longer: getting into your room at Goldspring.
Error: SyntaxError: invalid syntax ("in", line 1)


I mentioned in the other forum that the lever in the
Show Spoiler
doesn't work, but maybe it's not meant to work yet.
Error: SyntaxError: invalid syntax (".blackswitch = True", line 1)


I got a weird message in leafspin when I'm "by cliff, very low" and click on the "swing out to sea" option - it just says "northcliffcrashing" (sic) but doesn't give the link out option.

When passing the beach in leafspin, if I try to continue past it, I get
Error: NotImplementedError: Script statement type not implemented: Continue


That's it for now!
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Re: A text Myst Online project

Postby Wamduskasapa » Fri Jun 14, 2013 2:06 pm

Acorn wrote:I hope Wam isn't right about the flavours, I don't want to get the earwax one. :lol:

edit - phew, not timed out - no nasty ones so far!

I have tried numerous times and so far - have only found common flavours...

OH well :( You can not blame a person for dreaming :lol:
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Re: A text Myst Online project

Postby belford » Fri Jun 14, 2013 9:43 pm

Every flavor in that list is something I have eaten (or drunk) as a sweet and found tasty.

(Seriously, I would buy pink peppercorn soda in crates.)
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