A text Myst Online project

General debates and discussion about the Guild of Writers and Age creation

Re: A text Myst Online project

Postby Pavitra » Sat Jul 20, 2013 6:18 pm

Nifty. I look forward to it.
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Re: A text Myst Online project

Postby Pavitra » Sat Jul 20, 2013 6:52 pm

I think I managed to badly mess up some sort of preferences by messing with the font-size attribute with Stylish. It seems that the local modifications were somehow saved on the server. A way to reset all the preferences to the defaults (including the positions of the sidebar and chatpane resize-sliders) would be super nice.
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Re: A text Myst Online project

Postby belford » Sat Jul 20, 2013 8:51 pm

The preferences stored in the database for your account seem to be in the normal range. Your font_size preference is 100, which is the default (it's a percentage). Are you sure the problem isn't with Stylish?
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Re: A text Myst Online project

Postby Pavitra » Sun Jul 21, 2013 7:08 am

I thought I'd ruled out a problem with Stylish by disabling all the styles on the page to no effect, but disabling them and restarting the browser seems to have cleared it up, so I guess the problem was on my end after all. (Edit: on reflection, it might have been Firebug.)

Are the positions of the draggable elements (chatpane/sidebar sizes) stored on the server at all?
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Re: A text Myst Online project

Postby belford » Sun Jul 21, 2013 10:24 pm

Yes, they're both stored (the horizontal and vertical dragger). Again, as percentages.
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Re: A text Myst Online project

Postby Pavitra » Mon Jul 22, 2013 1:30 pm

belford wrote:But... every time I go to the MOUL forums, people are talking about waiting. Waiting for Cyan to import updates, waiting for Blender work to progress, waiting for account creation to start working again... I am not good with any more waiting. I can do this project now. I can get a server running where anybody with a text editor can say "Here is my creation; explore it."

In this spirit, I'd like to get started on creating supporting community websites.

The major targets as I see them are a wiki, an IRC channel, and a forum. (Kibitzing on this point is of course welcome.) Since Belford is trying to control the initial release, I think we should temporarily wait on his approval before putting up anything that Google can find.

However, IRC should be safe, so I've provisionally created #seltani on irc.guildofwriters.com.

Pending approval, I'm currently eyeing Shoutwiki for wiki hosting – while using the GoW wiki is a neat idea, I don't think it would scale well if Seltani becomes as popular as I hope it will, and migrating only part of a wiki semes likely to turn into a major headache. Forums can probably wait at least until we outgrow this thread. (Edit: putting wiki/forums on seltani.net itself has also been suggested; this would be nice, but has the drawback of requiring rather more effort from Belford than just posting "yes".)
Last edited by Pavitra on Tue Jul 23, 2013 6:14 pm, edited 1 time in total.
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Re: A text Myst Online project

Postby Pavitra » Mon Jul 22, 2013 6:28 pm

To set build permissions on a user in Tworld, use the following command in the mongo shell:

Code: Select all
db.players.update({"name":"User"}, {$set: {"build":true}})

where "User" is the user's name.
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Re: A text Myst Online project

Postby belford » Tue Jul 23, 2013 11:13 pm

If you have an admin account, you can go to http://SERVER/admin , which lists on-line players. The player page then has a button for setting the builder flag.

(If the player you want to set is *not* currently online, you have to go through the mongo shell -- at least to find out their database ID!)

This is of course very rudimentary. Like so much in the system, yet... I whipped up that admin button the morning after I invited people to start building. :) That is, the morning after I said I would set the builder flag of anybody who asked...
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Re: A text Myst Online project

Postby belford » Tue Jul 23, 2013 11:25 pm

In this spirit, I'd like to get started on creating supporting community websites.


Thank you!

I'm afraid I do not normally keep an IRC client up. (Nothing against IRC, I just don't want to multiply the distractions in my computing environment...) Once Mysterium is over and I'm back in the swing of Seltani work, I plan to hang around online in the game itself. Since it is a chat environment and all. :)

(Note to self: build bot to gateway Seltani plaza chat to an XMPP chatroom...)

Everybody I know who administers a forum or wiki winds up playing part-time spam-fighter. I do not wish to be that person. That's why I've leaned towards using existing systems (such as this forum) or the GoW wiki. I've never used shoutwiki, but it seems equally good.
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Re: A text Myst Online project

Postby Pavitra » Wed Jul 24, 2013 7:38 am

belford wrote:Once Mysterium is over and I'm back in the swing of Seltani work, I plan to hang around online in the game itself. Since it is a chat environment and all. :)

The main disadvantages of using Seltani itself as a chat environment are: (1) you can only chat within a location, so you can't hang out and explore simultaneously; and (2) there aren't notifications when someone arrives/speaks, so you can't just leave it in the background while you do something else. I mostly see the chat feature as an immersion-enhancing supplement, but maybe I'm just a Spade.

belford wrote:Everybody I know who administers a forum or wiki winds up playing part-time spam-fighter. I do not wish to be that person. That's why I've leaned towards using existing systems (such as this forum) or the GoW wiki. I've never used shoutwiki, but it seems equally good.

I'll take that as a yes. :)
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