Kyle N'orth wrote:Shorah,
I have been studying the ways of 3D modeling recently, and have been using both 3Ds Max and Blender. While I was watching tutorials and trying to find my way around all the tools and stuff in the programs, I realized just how different the two programs are. I then tried to figure out which of them I liked better, but I could not decide. Just for fun, I decided to ask here, and see what kind of feedback I got.
So, which do you prefer? 3ds Max? Or Blender?
This depends on what I'm trying to build/texture/light and exactly which version of which program you're speaking of. If your question had been which program would I prefer to learn to build for the future, my answer is to learn the newest version of Blender in anticipation of the release of Korman. IMHO, that is the only sustainable path for long term success of OS MOUL. I don't see Cyan's plugin maintaining viability due to the rather severe economic restraints of staying up-to-date with 3dsMax versions. Personally, I get the best results using a combination of Maya, Mudbox and 3dsMax2011, then converting to Blender 2.49b and exporting with pyPRP1.61.
I prefer exporting with pyPRP over Cyan's plug-in because I've gotten into the habit of relying on stacked alpha textures to add low poly details to my scenes. I haven't found a way to reliably control Z buffer stacking of two or more layers of alpha textures using Cyan's plugin.
Having said that, my opinion is that for a beginner, 3dsMax and Cyan's plugin might be much easier to learn the basics with. The plugin does a few things for the modeller, such as softening edges automatically on export, allowing menu-driven feature choices (as opposed to Alscript), plus being able to have vertex lighting baked automatically on export after placing Max standard lighting in the scene. The plugin will also give very specific error messages on export when something isn't done right (though I personally prefer the age.txt file created by prPRP). The cost of these features is some loss of control in artistic details and the limitations experienced due to the lack of in-depth documentation for the plug-in.
If your immediate goal is to get something that you can upload and share as quickly as possible, I'd say 3dsMax and Cyan's plugin. If you're more interested in learning to create beautiful worlds irregardless of how long it takes before you can get them on a server, then definitely go with a newer version of Blender. There is so much learning that goes into creating good models, beautiful textures and believable and attractive lighting in the format best suited to a real-time gaming environment that you will find yourself very very busy for a very long time

.
EDIT TO ADD: One important word of caution I'd like to mention - while reviewing your options and watching video tutorials, make sure the lessons you're learning are to build for a
real-time gaming environment. A lot of the tutorials posted all over the Interwebz are designed for pre-rendered modelling used in the film industry or high-def models used by architectural and design firms. You don't want waste time learning the wrong things.