(Entire Animation)

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(Entire Animation)

Postby Karkadann » Wed Aug 28, 2013 11:26 am

(Entire Animation)
Default : (Entire Animation)
Material #000 : (Entire Animation)


I often wondered about these file's they keeps on turning up during the processes of age creation and tend to be a bit of a nuisance when I use "Maximize view port toggle" and "view Extents all" buttons .
I try accessing them and end up crashing Max, So I started to delete them and have found deleting them does not seem to make a diffrence
They usualy turn up when I add some kind of material to a mesh, and they tend to clog up the layers where I try and keep everything nice neat and categorized.
Does any one know what their for or if their is a way I can disable them with out cracking the plug-ins or the program?

Thanks in advance
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Re: (Entire Animation)

Postby GPNMilano » Wed Aug 28, 2013 11:54 am

They should remain frozen and unselectable in the viewport unless you unfreeze them. However they are for saving the animation states of a material I believe. Like in the animation rollout of a material, if you've given in a named animation you can change the drop down menu to select the named animation rather than the default (Entire Animation). Mostly you'll use looped animations that start automatically, so after some time Max will recreate these again and that's why you've not noticed a change.
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Re: (Entire Animation)

Postby Karkadann » Wed Aug 28, 2013 2:25 pm

after further poking around it seems to be a cloned instance of the Animation parameters the same as in the materials editor, and you can only see half of it.
seems a bit redundant if their both connected, change something in one and they both change.

any one know of a way to disable the redundant file so I only have the one in the materials editor?
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