tachzusamm wrote:Besides that, you (again) stated that every setting seems to be correct. Well, then we could only deduce that everything IS correct, and something magical is happening. But, computer science never behaves like magic. Normally, everything works in a logical way.
I've rendered and used dozens to hundreds of lightmaps in my age-building life, and I can tell you they will always work as intended - as long as you use the correct settings and processing. There's no magic.
Guessing what's wrong without having any insight in your settings or workflow would require a crystal ball.
Exactly. If you're looking for magic, you're on the wrong forum

. If it isn't working correctly, you have an incorrect setting somewhere. These settings are complex and precise. Read through tach's 8-page guideline found at the bottom of this post:
Lightmap BakingOne thing I can think of off the top of my head is that each material having a lightmap must be set to a single user. If the material has multiple users, Blender will use the same UV map for all objects on that material. This only happens when using two UV maps with one of them assigned as a light map (ask me how long it took me to figure that out

). Also, pyPRP will only assign up to two UV maps per object. If you try adding a third UV map, you'll find that on export, pyPRP will default to the first UV map.