XFogset and 3DSMax

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Re: XFogset and 3DSMax

Postby rocketdog » Wed Sep 11, 2013 2:21 pm

Thanks, Tsar Hoikas

I need the fog to be controlled in height and area It seems to me the xFofSet is the answer but what a mess to go through to get there.
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Re: XFogset and 3DSMax

Postby Tsar Hoikas » Wed Sep 11, 2013 2:58 pm

There should be a fog environment component for that--it's never used in any Cyan ages, but it's something you might want to play when you have time.
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Re: XFogset and 3DSMax

Postby Christopher » Wed Sep 11, 2013 4:08 pm

Tsar Hoikas wrote:There should be a fog environment component for that--it's never used in any Cyan ages, but it's something you might want to play when you have time.

That would be new to me... I took a look into 3ds Max, but there isn't any such component (at least I didn't find one). If you found this component in the code, maybe someone could finish the component. At least it sounds useful.

rocketdog wrote:My next step will be to reinstall 3ds Max unless anyone has an Idea what can be causing these problems I’m having.

That won't help. the problem is most likely wrong settings or some missing stuff. I never worked with this file before, but I can imagine that you still need the .fni file Hoikas mentioned...

rocketdog wrote:By the way there is one thing I’ve been meaning to ask, if the fog was working would I see it show up when I render the scene in 3ds Max? I wasn’t sure if it would so I’ve been loading up the game each time to check.

The fog won't show up in 3ds Max. You have to go into your age in Uru to see if it's working.

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Re: XFogset and 3DSMax

Postby Karkadann » Thu Sep 12, 2013 12:03 am

rocketdog wrote:Thanks, Tsar Hoikas
I need the fog to be controlled in height and area It seems to me the xFofSet is the answer but what a mess to go through to get there.

I have experimented with xFogDistTweener which uses two fog regions with different settings and produces a smooth transition between them.

Tsar Hoikas wrote:There should be a fog environment component for that--it's never used in any Cyan ages, but it's something you might want to play when you have time.


Does any one know where I can find the fog Environment component, I have heard rumors about it but have never been able to locate it.ImageImage
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Re: XFogset and 3DSMax

Postby rocketdog » Fri Oct 04, 2013 10:01 am

Still nothing. I created a .fni file just to make sure fog would work in my age, it did. The problem seems to be with the python file or in reading the python file. Do I need a trigger to activate the fog, or will it show up without a trigger? I have been doing it without a trigger because the fog would always be seen.

I know Christopher said a reload won't help but at this point I don't see anything else to try. I've been busy for the last two months but now I should be able to get back to work on my age.
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Re: XFogset and 3DSMax

Postby Christopher » Fri Oct 04, 2013 10:21 am

rocketdog wrote:Do I need a trigger

I am pretty sure you need one. How else should the python file know when to set the fog?

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Re: XFogset and 3DSMax

Postby Karkadann » Fri Oct 04, 2013 11:24 am

Would it help if someone where to set up two Max files and two simple Ages one with xFogset and the other with xFogDistTweener, perhaps you can reverse engineer them?
If so give us a two prefix numbers to work with and we can get something set up this weekend.
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Re: XFogset and 3DSMax

Postby rocketdog » Fri Oct 04, 2013 3:03 pm

Yes karkadann that would help. Wish I would have thought to ask that. If I'm doing something wrong then a sample age made by you should work. That should tell me if it's me or my install of 3ds max. This would help greatly.

I don't know what you mean by "If so give us a two prefix number" couldn't you just use any number if these are separate test ages? I don't know what numbers your looking for.

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Re: XFogset and 3DSMax

Postby Karkadann » Sat Oct 05, 2013 4:25 pm

Two simple Uru CC Test age's, and two Max files

TestFogDistTweener with a Prefix of 2005
and TestFogSet with a Prefix of 2006

http://www.mediafire.com/download/gkov4 ... onTest.rar
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Re: XFogset and 3DSMax

Postby rocketdog » Mon Oct 07, 2013 9:40 am

Well karkadann all I can say is, thank you VERY VERY much! The fact that you were gracious enough and took the time to make the sample ages made all the difference. The problem was the instructions I was fallowing said I should use the "Atmospheric Apparatus" "BoxGizmo" as the "RegionSensor." At one point I thought I should try just making a box and see what happens, but then talked myself out of it, I was sure that wouldn't work, I was wrong.

Now one last question. What or how do I contain the fog to a spastic area. What I'm trying to do is have the fog only below the surface of an island, something like the Relto but with a fog you must walk down into.

Thanks again to all who have helped me find the answer to this ......what should have been a "simple problem."

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