The holidays are over and the real life takes me very complete.
Well, first I want to thank you for the interest in my Ages.
I am honored.
Janaba said:
It is great, Sirius, that you have chosen Elodea for your experiments, and it is also a wonderful compliment for Dulcamara that you did this, you as knowledgeable creative perfectionist
I agree with you wholeheartedly Janaba.
Sirius wrote:
And it's quite a shame: size is often incompatible with beauty, while maybe we could do something about it.
Yes, this is a big problem. Size and beauty are not always compatible.
I like to build large Ages. But a bigger Age with high quality is not the best for players with low power PC.
I myself have two PCs. A XP and Win 7 with better graphics card.
I like to work on XP and I am currently doing all Blender work with this system. But with XP and poor graphics card I have big problems to move in the final Age.
Quite different to the Win 7. There, everything is easily accessible, the interactions do not make trouble.
I fear that more players have such problems and do not want the situation deteriorates.
What I had in mind was to automate some things for Age authors
However, since doing things in Blender is not the easiest solution, I thought it could be cool if we could edit the Age after it's exported. Say, press a big, friendly button named "Make Age Better", that automatically builds light, without requiring to know anything about how light baking works.
This idea I find awesome and it would simplify my life a lot.
And I agree with Tach
This is gorgeous, Sirius. I'm impressed, really impressed.
Sirius said:
Annabelle wrote:If you say you are working with Dulcamara, does this means we will see your improvements inside her ages, a new Elodea sort of?
Well, why not, as long as Dulcamara is okay with it.
Well, I am grateful and open to any help.
Should it lead to more players find their way to Elodea. Every time.
Tweek wrote:
I welcome anything that brings better lighting to fan Ages.
It does seem like a lot of builders just drop a sun into their build and go "well...Age lit" and as a result there are a lot of bright..bright flat looking Ages. Most of the changes you've made to Elodea could have been likely solved with vertex painting and light maps and some tinkering with the FNI files. I do agree however that lighting in Uru is such a pain in the neck, having a easier way to do it with more options would be nice.
Oh Tweek, because you have really pretty. I tried to do my best. But I see that I'm not the best painter. I do not have the talent and would be grateful if someone would be interested in this work.
I do not want to invest more time in Elodea at the moment. My free time I put fully in my new project Alabaster.
Leisure is in short supply. How many of you I have a job on the side and my free time is limited. A maximum of two days a week. Rather less.
If it is necessary for the work, i will also like to publish the blend file.
Finally, it is still our all efforts that the story continues.
At the end thank you Goggle Translator for your help