Ferry Terminal Issue

Announcements and discussion regarding the Gehn CWE Shard.

Moderator: Gehn Shard

Ferry Terminal Issue

Postby cennie » Sat Apr 01, 2017 7:22 am

When i approach the ferry terminal to mark my nexus, all is well, but when i get ready to leave, I'm stuck there. I have to use the nexus to get out.

Cennie
Cennie
User avatar
cennie
 
Posts: 40
Joined: Sat Mar 13, 2010 9:59 am
Location: BUCKEYE, AZ

Re: Ferry Terminal Issue

Postby Acorn » Sat Apr 01, 2017 10:02 am

I never bother with the Ferry Terminal, as we already have that link, but I thought I'd check it out, Cennie, and you're right, I did get stuck, though a leap got me free - I didn't need to do anything too drastic.
Image
Acorn
 
Posts: 724
Joined: Sun Feb 26, 2012 9:56 am

Re: Ferry Terminal Issue

Postby cennie » Sat Apr 01, 2017 7:30 pm

Well I've not been around URU for some time so i touched EVERYTHING.. lol

Just an FYI..
Cennie
User avatar
cennie
 
Posts: 40
Joined: Sat Mar 13, 2010 9:59 am
Location: BUCKEYE, AZ

Re: Ferry Terminal Issue

Postby hhhenry » Sat Apr 01, 2017 7:36 pm

To test new release, you need to click and touch everything that can be. Thanks!
I will remember to touch that here in the future and to try it on the Minkata shard too.
hhhenry
 
Posts: 172
Joined: Wed Feb 22, 2012 3:01 pm

Re: Ferry Terminal Issue

Postby Deledrius » Tue Apr 04, 2017 2:48 pm

Strange bug. Thanks for reporting it!

Looks like a bug in the positioning of the seek-point for the KI slot. It's just low enough to get the avatar stuck in the ground collision. Jumping should be enough to get you unstuck.
User avatar
Deledrius
Gehn Shard Admin
 
Posts: 1377
Joined: Mon Oct 01, 2007 1:21 pm

Re: Ferry Terminal Issue

Postby cennie » Thu Apr 06, 2017 4:22 pm

ahhh thank you so much.. will try and remember lol
Cennie
User avatar
cennie
 
Posts: 40
Joined: Sat Mar 13, 2010 9:59 am
Location: BUCKEYE, AZ

Re: Ferry Terminal Issue

Postby Zerofool » Wed Apr 19, 2017 9:41 am

I can confirm this, it happens to me as well. Hopefully it's an easy fix and it appears in a future patch.
Zerofool
 
Posts: 9
Joined: Wed Jan 23, 2013 6:44 am
Location: Sofia, Bulgaria

Re: Ferry Terminal Issue

Postby Deledrius » Sat Apr 22, 2017 8:12 pm

Zerofool wrote:Hopefully it's an easy fix and it appears in a future patch.

It is an easy thing to fix, for the people who hold the content source files (Cyan). I suspect this is not a priority for them, as collision problems have been an open issue for over half a decade.
User avatar
Deledrius
Gehn Shard Admin
 
Posts: 1377
Joined: Mon Oct 01, 2007 1:21 pm

Re: Ferry Terminal Issue

Postby Acorn » Sun Apr 23, 2017 4:33 am

I tried this out on Minkata but didn't get stuck - I wondered why :? Just idle curiosity, though :lol:
Image
Acorn
 
Posts: 724
Joined: Sun Feb 26, 2012 9:56 am

Re: Ferry Terminal Issue

Postby Deledrius » Sun Apr 23, 2017 5:06 am

Acorn wrote:I tried this out on Minkata but didn't get stuck - I wondered why :? Just idle curiosity, though :lol:

Interesting observation! Thanks for checking that out. I suspect they're missing some of the bug fixes we have on Gehn to the physics system that have unfortunately exposed the errors in the original collision modeling, so the problems are still masked on Minkata.
User avatar
Deledrius
Gehn Shard Admin
 
Posts: 1377
Joined: Mon Oct 01, 2007 1:21 pm

Next

Return to Gehn Shard

Who is online

Users browsing this forum: No registered users and 1 guest