Okay, I thought I knew how to do this, but as it's not working right, the answer must be, no, I don't know how to do it....
I've got my ground. It's a grid of X by X squares.......
I've edited it using the proportional editing tool to make my nice gental dips and rises.
And I've textured it just right.
Now down the road, I've put in my lighting, and I need to add some shade. No problem for the flat areas, I just make a plane, put it very close to the ground, and texture it with a transparancy of a shade. Looks great!
But, now I've got some parts of the ground where I need to put shade, but the ground has some dips or rises. I suppose I could make another, much smaller grid, and try (emphasis on the word try) to make it the same shape as the ground.
But instead I have this bright idea:
Select my grid that is the ground there, and go to Edit mode. I then select each square in that part of the grid where I'm going to need my shading. I then go Shift D, and tah dah! I 've got a duplicate grid shaped exactly like that area! Move it up just a tad....
Okay, now I remove the material that was duplicated also, and create a new material and then apply my UV map that is my new texture with shadow........
Except that doesn't work. If I do that, it changes the whole ground. It's like the faces of the grid that I duplicated are still tied to the main ground some how, so any changes I make it it, affects the whole ground grid....
Is there anyway to stop that? This is a nice, easy way to overlay something on your ground and make it look smooth.