by Trylon » Mon Jan 14, 2008 11:39 am
actually, objects block the camera by default.
The alcscript property is for explicitly disabling camera blocking.
And, btw, the internal alcscript system for physical meshes is probably going to change a little, and current alcscript properties, and potential future logic properties will be easily processed by a quickscript. Thanks for the tip
One day I ran through the cleft for the fiftieth time, and found that uru held no peace for me anymore.