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Re: Eder Delin Problem

Posted: Fri Mar 11, 2011 10:58 am
by Sirius
The best would be to go to the Neighborhood of MOULa and read the KI/Nexus FAQ book. On DI, you must go to Seret for this (this is the Neighborhood from MOULa, I think it can be found in the Nexus, else that's somewhere in the City).

you can also check on the Guild of Greeters. It is a very good website with walkthroughs, infos, a whole KI guide and some other interesting stuff (note: it was made for MOUL/MOULa so some things won't be the same in DI).

Re: Eder Delin Problem

Posted: Fri Mar 11, 2011 1:26 pm
by diafero
A full list of commands available on DI can be accessed with "/help", a website with more information can be found at http://alcugs.almlys.org/Offline-KI

Regarding the Eder problem: Last time I tried, the puzzle worked well for me, but I have also seen weird connection issues on Alcugs, like people being "half there, half not" - age chat might arrive, but avatar movement not, or vice versa. I don't really know the reason.

Re: Eder Delin Problem

Posted: Sat Mar 12, 2011 12:49 am
by Inugami_Eishin
I'm actually suspecting my friend's installation.If he gets in the age before me,I cannot activate things.If I enter before him,I can activate things but he won't see the glowing patterns (regardless of entering before or after me) but I can see them even when he activates the door.
With him,I couldn't see the "correct indicator" lights on the door (seven little bulbs) but when I entered the age alone I could see them.

What puzzles me is though,this is a massive multiplayer game,why would there be difference when I get to the age alone or with him? Oh well...I just hope there won't be similiar problems in other ages...

Re: Eder Delin Problem

Posted: Sat Mar 12, 2011 3:30 am
by diafero
Actually I reproduced the issue yesterday - I was the 2nd to arrive in the age, and when I clicked the door, I would not see any symbols nor hear the sounds. The door rotation however worked. Now, the reason may be that the door was rotating while I linked in, or there is a more generic multiplayer synchronization problem.

Yes, Uru *is* a multiplayer game, but unfortunately, it's still really hard to make the game logic work in a multiplayer environment. The API Cyan developed is not well-suited for mutliplayer scripting, it is too low-level and you need to make too many decisions manually.