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Re: The cavern is open! Wahooo!

Posted: Fri Feb 12, 2010 11:49 am
by I.Brattin
Yeah and the link goes to a deleted thread. I think I know what thread you linked to though. The one for that Script or the Batch files that Xestrix posted. I tried that, sure I was able to login. But the game crashed at the Updating Screen each and every time. Using Xestrix scripts is not recommended.

Re: The cavern is open! Wahooo!

Posted: Fri Feb 12, 2010 1:08 pm
by Rainforce
I.Brattin wrote:Yeah and the link goes to a deleted thread. I think I know what thread you linked to though. The one for that Script or the Batch files that Xestrix posted. I tried that, sure I was able to login. But the game crashed at the Updating Screen each and every time. Using Xestrix scripts is not recommended.

hm, it worked fine for me. ok, I'm out of useless tips XD

Re: The cavern is open! Wahooo!

Posted: Fri Feb 12, 2010 2:54 pm
by I.Brattin
Launcher gives a new status message.

Uru Launcher wrote:Logins are currently restricted. Check back soon for an update!


Maybe there finally adding that new server they mentioned about last night.

Re: The cavern is open! Wahooo!

Posted: Fri Feb 12, 2010 3:57 pm
by I.Brattin
The Launcher still Logins are currently restricted.

But I just noticed that it didn't pause at Checking for Patcher Updates either as it started downloading a new update. Only time will tell now.

Re: The cavern is open! Wahooo!

Posted: Fri Feb 12, 2010 4:02 pm
by Rainforce
I.Brattin wrote:The Launcher still Logins are currently restricted.

But I just noticed that it didn't pause at Checking for Patcher Updates either as it started downloading a new update. Only time will tell now.

update finished and I'm in without any tricks. awesome!
hm, hope it works for you too now. :lol:

Re: The cavern is open! Wahooo!

Posted: Fri Feb 12, 2010 4:10 pm
by I.Brattin
Well I am in. There is lag in Gahreeshen. Stop and Go lag that wasn't there before the new build.

Edit: And in the Bahro Cave as well.

Edit: Looks like it maybe all of the ages. Just noticed the lag in Relto also. It's only like 2 seconds. Nothing like before where you would actually freeze in place for a few seconds. But definite lag.

Re: The cavern is open! Wahooo!

Posted: Fri Feb 12, 2010 9:40 pm
by I.Brattin
K Folks, Server is Down.

Just got a Net6 error. And when tried to get back in it said Authentication Failed, Unable to Connect to Server. Now it says Authentication Failed, Login Denied.

Edit: Server is back up, quicker then I expected.

Re: The cavern is open! Wahooo!

Posted: Sat Feb 13, 2010 3:55 am
by Rainforce
I.Brattin wrote:K Folks, Server is Down.

Just got a Net6 error. And when tried to get back in it said Authentication Failed, Unable to Connect to Server. Now it says Authentication Failed, Login Denied.

Edit: Server is back up, quicker then I expected.

"...and now to our local server status report with I.Brattin, right after the weather!"

but it worked for you in the end, that is something.

Re: The cavern is open! Wahooo!

Posted: Sat Feb 13, 2010 6:06 am
by I.Brattin
Its not working good. Before the new build I was getting no lag at all. It was running smoothly. Last night after the build I could see definite lag, stop and go. Sometimes it would be real bad where it was like jerky in another words rather constant, like every two secs I would notice it kinda halt for probably a second and then move on. Other times it was just stop and go, where it might not happen for 5 seconds or even 10 seconds or more but it would still happen. I posted over on MOUL forums and 3 other people have said their experiencing lag also, so its likely not just me.

As long as the lag don't get as bad as it was earlier this week, where you would actually freeze in place for an indeterminate amount of time. I should be fine, with the little bit I am getting now.

Re: The cavern is open! Wahooo!

Posted: Sun Feb 14, 2010 7:14 am
by D'Lanor
It is not the build. That is the "doctor it hurts here when I press there" kind of reasoning that creates urban legends. ;)

It is simply the fact that more people can get in now which gives you more stop and go lag. The cause is updates of the player lists. MOUL has always had that problem. The only way to get rid of that kind of lag is not joining a busy neighborhood, not adding buddies and constantly pruning your recent list.