Oops! I may have bitten off more than I can chew with that goal. Then again, if I can achieve it, I can share how I did it, so that others too can do this, or variations of it.
The day after MOUL closed, I loaded up Myst V and was in Noloben. I studied the sky and really wanted to put that kind of atmosphere into Zephyr Cove. How hard can it be? Just some blue sky and clouds, right?
Well, not exactly.......
First the clouds are moving.....
Well okay, not really a problem thanks to our Handy Dandy Tool Devs! We have animated textures now. The clouds in Noloben simply rotate around the sky dome. I can do the same thing.
And I did, not with the texture I really want to use, but simply to put something there and get it going. I used the Xofs and ended up having to go to frame 15,000 to make the sky rotate as slowly as in Noloben. There! No problem!
Ooops. Wait! Go back and look. In Noloben, there are two layers of clouds. One big hawking one straight up! And then the others. They move at different speeds.
Hmmm....well again no problem, one way to do it would be to duplicate the top portion of the sky dome mesh, and drop it ever so slightly down, and map the other cloud texture to it, then animate it also....
Okay......but then there is the sun in Noloben.....bright looking yellow thing. Well, we all now it's not really a light. Simply textures to give us that illusion.
But if you look you'll notice that half the Noloben sky dome (the half with the "sun" ) starts with an ever so slight yellow light gradient and gets more yellow and bright as you get towards the sun that looks like it's setting (or rising, use what ever you desire here).
Okay, well maybe they have that part of the sky dome either duplicated the mesh and gave it a alpha texture that blends like that. It's moved ever so slightly in ward so that the "cloud sky" texture on the whole dome looks like the clouds are turning more and more yellow and brighter as that texture moves behind what I'll now call a "Sun Filter"
More than willing to give this a try, see what works, what doesn't........except I have a problem.
I CAN'T FIND A FREAKIN' SKY TEXTURE THAT'LL WORK!!!
Okay, okay, calm down....just make one........
hehehehehe.......hahahahahaha.......MWAHAHAHAHAHAHA! I don't do textures.....at least not very well.
I'm really not an artist....as far as drawing is concerned. I do draw comic strip characters (you may have noticed my Bear Theo and me with the Drizzle Tut I made over at the Wiki). But I don't draw anything else really well.
Hey no problem, use a program like MapZone to make it!
Except the learning curve for MapZone is about as hard (if not harder) than Blender was.......
Sooooooooo.......I asked my team for some sky clouds like Noloben, buuuut, there's been no takers......I heard crickets instead.

So I'm more than likely going to scrap this project. For now at least. I'll put in a different sky texture and make it slowly move like I've got, but I'm going to make the time earlier in the day, like late morning or Afternoon. I can put in a really, really good sun glare and fake sun for that and make that work.
Some day though, I'll learn how to use something like MapZone or go to art school or something, then hopefully I can come back to this.
In the mean time though, I have to go out and mow the lawn...........humph......time to get a goat me thinks!