
Seeking Advice on Minigame Interface
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Seeking Advice on Minigame Interface
So, we've been working on a treasure hunt minigame for the ERC Age, and I was hoping to get a professional opinion from you guys on what sort of interface would work best.
The discussion is over here at: http://forum.guildofwriters.com/viewtopic.php?f=76&t=2241&start=0 We've been wondering whether a journal interface would work best, or a holographic interface, or a piece of paper interface...The trick is, the interface needs the capability of having boxes that can be checked and unchecked; furthermore, each of these items would have to hold only the treasure hunt data for the individual player accessing them, and no others.

Re: Seeking Advice on Minigame Interface
Jennifer_P wrote:furthermore, each of these items would have to hold only the treasure hunt data for the individual player accessing them, and no others.
Individual player data is stored in the chronicle folder. You could be the first to actually use this in a user age.

I guess any interface would work. A journal is one way to make the data individually accessible, although making journals with changing content can be quite a challenge.
"It is in self-limitation that a master first shows himself." - Goethe
Re: Seeking Advice on Minigame Interface
Any solution would include the use of a GUI though. What the develpoment status on these? Last I heard Paradox was making some good progress on them.
Re: Seeking Advice on Minigame Interface
Yes I agree, talk with Paradox, it may just give him enough motivation to get GUI's working properly in PyPrp
Better to have loved and lost than never to have loved at all
Re: Seeking Advice on Minigame Interface
Grogyan, IIRC Paradox HAS them working it's just that he doesn't have the clickables working (so you could have a GUI without clickables).
Maybe one of these days we can set up some PRC lessons for all of you folks and then the devs can go away to some place warm and sunny and never come back (granted, this _does_ sound like we got eaten by sharks but that's beside the point).
Maybe one of these days we can set up some PRC lessons for all of you folks and then the devs can go away to some place warm and sunny and never come back (granted, this _does_ sound like we got eaten by sharks but that's beside the point).

Currently getting some ink on my hands over at the Guild Of Ink-Makers (PyPRP2).
Re: Seeking Advice on Minigame Interface
GUI without clickables? Hey that means we could have maps or notes and such?
Also: PRC? Google says People Republic of Chine which I guess wasn't your point

Also: PRC? Google says People Republic of Chine which I guess wasn't your point

Re: Seeking Advice on Minigame Interface
Aloys wrote:GUI without clickables? Hey that means we could have maps or notes and such?![]()
Also: PRC? Google says People Republic of Chine which I guess wasn't your point
Hmm...

Just think of it as a XML version of a prp. This is Zrax's thing. Just look at the libPlasma svn under "tools" for various PRC-writing/reading/etc. tools. http://uru.zrax.net/svn/Plasma

Currently getting some ink on my hands over at the Guild Of Ink-Makers (PyPRP2).
Re: Seeking Advice on Minigame Interface
The GUI and the GUI Cameras are implemented. However, none of the GUI controls are implemented. So no buttons, sliders, text, etc.
Luckily, all of those are fully supported by libPlasma, and it's more convenient to compiled them from PRC than it is to figure out how to set up the AlcScripting for them.
Luckily, all of those are fully supported by libPlasma, and it's more convenient to compiled them from PRC than it is to figure out how to set up the AlcScripting for them.
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Re: Seeking Advice on Minigame Interface
I guess any interface would work. A journal is one way to make the data individually accessible, although making journals with changing content can be quite a challenge.
Hmm...What would be needed would be a set of check boxes that have two interchangable states. I could see that being very tricky for a journal object. But it looks like the chronicles file would be perfect for achieving the saved individual states needed for the game.

The GUI and the GUI Cameras are implemented. However, none of the GUI controls are implemented. So no buttons, sliders, text, etc.
Luckily, all of those are fully supported by libPlasma, and it's more convenient to compiled them from PRC than it is to figure out how to set up the AlcScripting for them.
Okay; so then, how far out do you think this is...? I.e. do you think that we could be using these GUI features within the next three months, six months, eight months? I'm just wondering if we should wait for the good stuff, or just make do with what's available now in terms of user controls.
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- Posts: 729
- Joined: Fri Sep 28, 2007 10:54 pm
Re: Seeking Advice on Minigame Interface
I guess any interface would work. A journal is one way to make the data individually accessible, although making journals with changing content can be quite a challenge.
Hmm...What would be needed would be a set of check boxes that have two interchangable states. I could see that being very tricky for a journal object. But it looks like the chronicles file would be perfect for achieving the saved individual states needed for the game.

The GUI and the GUI Cameras are implemented. However, none of the GUI controls are implemented. So no buttons, sliders, text, etc.
Luckily, all of those are fully supported by libPlasma, and it's more convenient to compiled them from PRC than it is to figure out how to set up the AlcScripting for them.
Okay; so then, how far out do you think this is...? I.e. do you think that we could be using these GUI features within the next three months, six months, eight months? I'm just wondering if we should wait for the good stuff, or just make do with what's available now in terms of user controls.