I was looking just now for some ideas for a concept for my third age I am looking at doing, and I ran across the image below.
What do you all think of this as an Age?
Taygahn - Concept
Taygahn - Concept
- Attachments
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- Taygahn.jpg (199.5 KiB) Viewed 5443 times
MOUL Again Ki #'s
I.Brattin - 777796
Jayden Halliwell (IC Explorer) - 54404
I.Brattin - 777796
Jayden Halliwell (IC Explorer) - 54404
Re: Taygahn - Concept
Nice view!! Keep on working!!
Is this scene created by you? I like the realistic looking hills in the background.
Is this scene created by you? I like the realistic looking hills in the background.
Re: Taygahn - Concept
I'd love to see it as an Age. Every element just seems to come together in a certain way.
Currently Learning Blender: 0%
Status: Building computer...
Status: Building computer...
Re: Taygahn - Concept
Jonnee wrote:Nice view!! Keep on working!!
Is this scene created by you? I like the realistic looking hills in the background.
No its an image I found on the internet and thought it would be fun to try and recreate.
MOUL Again Ki #'s
I.Brattin - 777796
Jayden Halliwell (IC Explorer) - 54404
I.Brattin - 777796
Jayden Halliwell (IC Explorer) - 54404
Re: Taygahn - Concept
I.Brattin wrote:Jonnee wrote:Nice view!! Keep on working!!
Is this scene created by you? I like the realistic looking hills in the background.
No its an image I found on the internet and thought it would be fun to try and recreate.
Why not change up the elements or style? Instead of just recreating it, make it a starting point for something new. It's a good scene, but why leave it as is?

Texture miniportfolio!
--http://fc10.deviantart.com/fs32/i/2008/ ... raniel.png mocap project textures
-- http://fc29.deviantart.com/fs32/f/2008/ ... raniel.png UT3 game level work
--http://fc10.deviantart.com/fs32/i/2008/ ... raniel.png mocap project textures
-- http://fc29.deviantart.com/fs32/f/2008/ ... raniel.png UT3 game level work
Re: Taygahn - Concept
I intend to do just that. I want to recreate the stuff in the picture first. Then I am thinking of trying to add a garden, maybe a hedge maze. I will go beyond that image that is for sure.
MOUL Again Ki #'s
I.Brattin - 777796
Jayden Halliwell (IC Explorer) - 54404
I.Brattin - 777796
Jayden Halliwell (IC Explorer) - 54404
Re: Taygahn - Concept
First Images of what I got done so far.
- Attachments
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- You will link in to the center of the Maze and make your way out. The Maze is quite simple right now. I may see if I can make it more challenging.
- Taygahn Maze.jpg (64.32 KiB) Viewed 5272 times
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- Outisde of the Ruins. You will exit the Maze and walk straight inside of the ruins.
- Taygahn Ruins 1.jpg (58.85 KiB) Viewed 5274 times
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- Inside of the Ruins, mind ya not yet complete. I plan to make a wing off to the left.
- Taygahn Ruins 2.jpg (58.58 KiB) Viewed 5272 times
MOUL Again Ki #'s
I.Brattin - 777796
Jayden Halliwell (IC Explorer) - 54404
I.Brattin - 777796
Jayden Halliwell (IC Explorer) - 54404
Re: Taygahn - Concept
Looking pretty good so far.
That maze is easy? from my point of view, I might get lost in there
Keep up the good work. Look forward to seeing more.
That maze is easy? from my point of view, I might get lost in there

Keep up the good work. Look forward to seeing more.
Currently Learning Blender: 0%
Status: Building computer...
Status: Building computer...
Re: Taygahn - Concept
Good blockout. Can you post a top ortho when you get a little further?
I feel between you and Aikijitsu - the sadist in me would love to see the maze more complicated but I'm wondering if there will be some sort of clue system in the maze for those of us who get turned around terribly easy.
I feel between you and Aikijitsu - the sadist in me would love to see the maze more complicated but I'm wondering if there will be some sort of clue system in the maze for those of us who get turned around terribly easy.
Texture miniportfolio!
--http://fc10.deviantart.com/fs32/i/2008/ ... raniel.png mocap project textures
-- http://fc29.deviantart.com/fs32/f/2008/ ... raniel.png UT3 game level work
--http://fc10.deviantart.com/fs32/i/2008/ ... raniel.png mocap project textures
-- http://fc29.deviantart.com/fs32/f/2008/ ... raniel.png UT3 game level work
Re: Taygahn - Concept
I have been looking at the Maze. I am looking at adding more to it. What you see above will remain unchanged. Its pretty straightforward, the dead ends are pretty short. But at the end where it connects to the ruins I will add more of the maze there. And then the new section will empty out into the ruins.
On the clues, I am not sure. On one hand having clues to the exit would help someone who gets completely lost. On the other hand finding the exit is half the fun of a maze.
On the clues, I am not sure. On one hand having clues to the exit would help someone who gets completely lost. On the other hand finding the exit is half the fun of a maze.
MOUL Again Ki #'s
I.Brattin - 777796
Jayden Halliwell (IC Explorer) - 54404
I.Brattin - 777796
Jayden Halliwell (IC Explorer) - 54404