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Introducing a little companion
Posted: Tue Jul 26, 2011 5:02 am
by Christopher
Re: Introducing a little companion
Posted: Tue Jul 26, 2011 5:21 am
by Karkadann
How Cool is that, now we have our mascot in-game
Re: Introducing a little companion
Posted: Tue Jul 26, 2011 5:28 am
by Wamduskasapa
That I Like!!
Where may I find this Relto Page?? - LOL
EDIT: After reexamining the pictures, I have a stupid question. IS this companion capable of motion or is it static???
Re: Introducing a little companion
Posted: Tue Jul 26, 2011 9:47 am
by Christopher
It is not static. It has an Animation for following you. The only problem is, that you can only see your cat, and not the cat of other players.
Re: Introducing a little companion
Posted: Tue Jul 26, 2011 12:02 pm
by Corvus
That's awesome! I would love to have a crow that follows me through the ages.
Would you maybe make a tutorial how to do this?
Re: Introducing a little companion
Posted: Tue Jul 26, 2011 12:30 pm
by Wamduskasapa
Its a truely awesome creation
But if we are going to be allowed a choice in companions then I would truely desire my namesake The Black Snake
Re: Introducing a little companion
Posted: Tue Jul 26, 2011 12:45 pm
by Christopher
For now it's only possible to get the cat, but I am working on the possibility to change the companion. I also don't know how to implement a "Changing-System", because I don't want to spam the Reltobook with Yeeshapages. I'm open to suggestions.
@Corvus: There is not very much to explain in an tutorial. I've written a pythonfile, which spawn a Custom-Avatar (because of this it is only functioning in Moul) on your position. Then it follow you through a oneshot-animation. The difficult thing is to make the Custom-Avatar ... and I don't know, if I could make a understandable tutorial (because of my bad english).
Re: Introducing a little companion
Posted: Tue Jul 26, 2011 1:49 pm
by Deledrius
I would recommend making it a single "Pet" relto page (nice art on that cat page, btw) and for now allow changes through a /command of some kind (and if necessary store the preference in a Chronicle Node), which would then unload/reload the correct custom avatar. If you can standardize what parts are needed in the avatar, people could make their own animals and just plug it in.
Re: Introducing a little companion
Posted: Tue Jul 26, 2011 7:08 pm
by Chacal
Christopher, this is awesome!
Is it kickable?
If you make this a paperclip I will kill you.
Re: Introducing a little companion
Posted: Wed Jul 27, 2011 5:12 am
by Karkadann
Chacal wrote:Christopher, this is awesome!
Is it kickable?
Speaking of kickable, can I have something like this
- Show Spoiler

instead of a cat.

I found Fluffy wondering around in Gehreesen Im sure he/she (not sure actually) would love to join us in the Caverns