It seems there's been a slight lack of activity lately on the Age development front. The plugin guys have been hard at work, but the Ages are.. where? This summer it seemed like everyone was releasing an Age or working on one. I know there's been september and october, and it's usually a period of work for most people, and I know some of you are working on side projects (such as Ahra Pahts shells which is great ) but where are all the Ages now? There are maybe half a dozen Ages waiting for some updates. Have some of you made some progress? Does anyone need help?
I'll start: as you probably know Ahra Pahts has made some slow progress lately because of several important bugs. But those will be fixed a way or another in the upcoming days. Because if I can't fix them I'll go mad. :blink:
I’ve been worked to a standstill on the Shore. What with the Hub, the Doorways Project, and various other small projects I’m working on, in addition to the fact that I want to incorporate nearly all of the plugin’s new features in order to create the Age of much higher artistic quality than my last, I’ve been completely bogged down. Hopefully, soon…
The Hub (and I’ll probably post more about this in my journal in a few days time) is still very much underway. Right now I’m working on refining some new floor patterns on the Lower Level. I’ve almost completely moved past structural design at this point. Couple of new embellishments, etc., though nothing extraordinarily revolutionary. Sorry I haven’t been keeping you all up-to-date on it.
Other Age-related projects – I have several more concepts to expound upon once the ISA series is complete. Concepts include plans for an Eder, designs for an Age completely lacking land (it’ll be a floating structure of some kind, probably a D’ni-style steamship), and the revisal and updating of both areas of Vaiskor. Beyond that… who knows? Probably an Ahra Pahts shell or two, at least to begin with.
Point of confusion: was UAM ever brought back online? I must have missed the announcement if it was. :rolleyes:
I spent the first half of the summer learning how the Age-makig process works, and since mid-late August, I've been working on making it easier. Once I have my GUI script done, I might actually do something that's not a test age. Like my Pahts shells. I have one of them planned out in my head, and I've got a pretty good idea of what I want to do with the other. I'll start building as soon as my GUI allows for it
Once those are done, I'll probably get started on an age of my own. Or I might do more Pahts shells. I haven't really decided yet.
I've been working on finishing up the textures for Prin Pahts, the map room/nexus for Ahra Pahts. Aloys and T.S.Kimball have agreed to help me with the floor textures; once I receive them and finish other changes (e.g. environment mapping the crystals to make them glassy, redoing the spotlight), I should be finished.
I've also helped out Jonnee with his Jo'nae age's scripts - see this thread at Alcugs:
I have been working on the Blender plugin adding new classes and functionality. I am also currently learning how to use 3ds Max (and will be using it for a project in school) and hope to actually learn something about blender eventually.
I was told not to show anything and take my webpage down before the gametap thing was announced. I asked to put something back up. Just got this reply from Cyan legal.
Re: development webpage approval
John - looking through my pending folder I came across this request. Is it still active? Sorry for the delay.
Tony On Aug 19, 2006, at 6:53 AM, John Henry wrote:
Dear Mr. Fryman,
Now that the deal between Cyan and Gametap is done I would like to put up a webpage detailing creation of my fan age called Tempis. This would detail methods used to model and texture the objects used in the level. I could also begin to get some feedback about how others like the age.