Korman 0.15 Released

News pertaining to the site and the forums, as well as guild discussions and events in the world of Uru.
Post Reply
Tsar Hoikas
Councilor of Technical Direction
Posts: 2180
Joined: Fri Nov 16, 2007 9:45 pm
MOULa KI#: 23335
Location: South Georgia
Contact:

Korman 0.15 Released

Post by Tsar Hoikas »

Korman 0.15 has been released. For more information, please see the linked wiki page.
Image
User avatar
Chacal
Posts: 2515
Joined: Tue Nov 06, 2007 2:45 pm
MOULa KI#: 0
Location: Quebec, Canada

Re: Korman 0.15 Released

Post by Chacal »

It is amazing that you guys are still working on this. Thanks!
Chacal


"The weak can never forgive. Forgiveness is an attribute of the strong."
-- Mahatma Gandhi
Ha'leen
Posts: 6
Joined: Sun Nov 19, 2023 1:58 am

Re: Korman 0.15 Released

Post by Ha'leen »

Hi,

Are there any plans to get Korman working with Blender 3.x at any point?
Paradox
Posts: 1295
Joined: Fri Sep 28, 2007 6:48 pm
Location: Canada
Contact:

Re: Korman 0.15 Released

Post by Paradox »

Ha'leen wrote:Hi,

Are there any plans to get Korman working with Blender 3.x at any point?
The problem is that Blender 2.8+ moved to a new material system based on shaders, and dropped support for the Blender Internal material system that was based on layers. The Blender Internal system mapped fairly well to how Plasma handles materials and layers, and unfortunately there's no upgrade path for Blender Internal materials in Blender 3.x.

If you open an older file that was using Blender Internal materials in a newer version of Blender, it just deletes all the material data. Since korman is built around the Blender Internal materials, that means all existing files would break with irreparable data loss when being opened in the new version of Blender, and that we would need to invent a new custom material system that wouldn't work properly with the 3D viewport to try to mimic the old way of doing layers.

Right now, the focus for korman development is adding support for remaining features like GUIs and particles, and improving reliability and user friendliness.
Ha'leen
Posts: 6
Joined: Sun Nov 19, 2023 1:58 am

Re: Korman 0.15 Released

Post by Ha'leen »

Paradox wrote:
The problem is that Blender 3+ moved to a new material system based on shaders, and dropped support for the Blender Internal material system that was based on layers. The Blender Internal system mapped fairly well to how Plasma handles materials and layers, and unfortunately there's no upgrade path for Blender Internal materials in Blender 3.x.
I understand, that makes total sense. Thank you for the clear explanation.
Post Reply

Return to “Guild News”