
Search found 61 matches
- Sat Jul 30, 2011 5:33 pm
- Forum: General Discussion
- Topic: Introducing a little companion
- Replies: 47
- Views: 23065
Re: Introducing a little companion
Awesome! I want a huge mantis following me 

- Fri Jul 15, 2011 5:48 am
- Forum: Building
- Topic: New Max Tutorials: Lightmaps and Sprites
- Replies: 6
- Views: 3291
- Wed Jun 15, 2011 4:20 pm
- Forum: Building
- Topic: Distribution Tool Problem
- Replies: 6
- Views: 2875
Re: Distribution Tool Problem
The scene attached to the post increases the probability of a helpful advice by 87%.
- Wed Jun 08, 2011 1:36 pm
- Forum: Building
- Topic: 3DS Max 7 vs 3DS Max 8 and beyond
- Replies: 16
- Views: 8274
Re: 3DS Max 7 vs 3DS Max 8 and beyond
Seeing how buggy 2011 is I wouldn't be so optimistic about 2012 :\
- Mon Jun 06, 2011 6:21 am
- Forum: Art and Story
- Topic: Texture (ART) wanted for Turtle Isle.
- Replies: 16
- Views: 17828
Re: Texture (ART) wanted for Turtle Isle.
Heh how it's supposed to swim? Sidewards? Or the sail is just a decoration?
- Mon May 30, 2011 1:50 pm
- Forum: Building
- Topic: 3DS Max 7 vs 3DS Max 8 and beyond
- Replies: 16
- Views: 8274
Re: 3DS Max 7 vs 3DS Max 8 and beyond
New tools and features, and yes, definitely worth. If you compare v7 with 2011 or 2012 you'll find that the tools mostly used by gamedevs (EditPoly and UnwrapUVW modifiers namely) are greatly improved. I miss the Sweep modifier in v7, which I use instead of Loft in most cases.
- Sat Apr 30, 2011 4:43 pm
- Forum: Building
- Topic: Poll: 3ds Max Versions
- Replies: 19
- Views: 14430
Re: Poll: 3ds Max Versions
No plugin for 64 bit? Crap. Makes all the effort pretty useless.
- Sat Oct 30, 2010 5:11 pm
- Forum: Building
- Topic: A little glimpse=)
- Replies: 20
- Views: 16803
Re: A little glimpse=)
Well those don't look like engine renderings to me... but nevertheless the textures are really nice! Keep it up!
- Mon Sep 06, 2010 5:32 pm
- Forum: Building
- Topic: OK what did I do wrong, my dice wont export
- Replies: 45
- Views: 15662
Re: My dice age
1. Make several Sound 3D components attached to your dice. Assign different collision or dragging sounds to each of the components.
2. Attach Random Sound component to your dice. In the SoundGroups rollout add your Sound3D components. The Select Mode options need experimenting; Normal always gives ...
2. Attach Random Sound component to your dice. In the SoundGroups rollout add your Sound3D components. The Select Mode options need experimenting; Normal always gives ...
- Mon Sep 06, 2010 2:04 pm
- Forum: Building
- Topic: OK what did I do wrong, my dice wont export
- Replies: 45
- Views: 15662
Re: My dice age
What if you make a maze of sorts, with two dices of different colors, where two players will have to kick their dices from start to finish, summing the points they got with each kick. This could be quite competitive, and with the necessary amount of stochasticity.