Search found 61 matches

by rustee
Sat Jul 30, 2011 5:33 pm
Forum: General Discussion
Topic: Introducing a little companion
Replies: 47
Views: 23065

Re: Introducing a little companion

Awesome! I want a huge mantis following me :D
by rustee
Fri Jul 15, 2011 5:48 am
Forum: Building
Topic: New Max Tutorials: Lightmaps and Sprites
Replies: 6
Views: 3291

Re: New Max Tutorials: Lightmaps and Sprites

Yay Andy! :)
by rustee
Wed Jun 15, 2011 4:20 pm
Forum: Building
Topic: Distribution Tool Problem
Replies: 6
Views: 2875

Re: Distribution Tool Problem

The scene attached to the post increases the probability of a helpful advice by 87%.
by rustee
Wed Jun 08, 2011 1:36 pm
Forum: Building
Topic: 3DS Max 7 vs 3DS Max 8 and beyond
Replies: 16
Views: 8274

Re: 3DS Max 7 vs 3DS Max 8 and beyond

Seeing how buggy 2011 is I wouldn't be so optimistic about 2012 :\
by rustee
Mon Jun 06, 2011 6:21 am
Forum: Art and Story
Topic: Texture (ART) wanted for Turtle Isle.
Replies: 16
Views: 17828

Re: Texture (ART) wanted for Turtle Isle.

Heh how it's supposed to swim? Sidewards? Or the sail is just a decoration?
by rustee
Mon May 30, 2011 1:50 pm
Forum: Building
Topic: 3DS Max 7 vs 3DS Max 8 and beyond
Replies: 16
Views: 8274

Re: 3DS Max 7 vs 3DS Max 8 and beyond

New tools and features, and yes, definitely worth. If you compare v7 with 2011 or 2012 you'll find that the tools mostly used by gamedevs (EditPoly and UnwrapUVW modifiers namely) are greatly improved. I miss the Sweep modifier in v7, which I use instead of Loft in most cases.
by rustee
Sat Apr 30, 2011 4:43 pm
Forum: Building
Topic: Poll: 3ds Max Versions
Replies: 19
Views: 14430

Re: Poll: 3ds Max Versions

No plugin for 64 bit? Crap. Makes all the effort pretty useless.
by rustee
Sat Oct 30, 2010 5:11 pm
Forum: Building
Topic: A little glimpse=)
Replies: 20
Views: 16803

Re: A little glimpse=)

Well those don't look like engine renderings to me... but nevertheless the textures are really nice! Keep it up!
by rustee
Mon Sep 06, 2010 5:32 pm
Forum: Building
Topic: OK what did I do wrong, my dice wont export
Replies: 45
Views: 15662

Re: My dice age

1. Make several Sound 3D components attached to your dice. Assign different collision or dragging sounds to each of the components.
2. Attach Random Sound component to your dice. In the SoundGroups rollout add your Sound3D components. The Select Mode options need experimenting; Normal always gives ...
by rustee
Mon Sep 06, 2010 2:04 pm
Forum: Building
Topic: OK what did I do wrong, my dice wont export
Replies: 45
Views: 15662

Re: My dice age

What if you make a maze of sorts, with two dices of different colors, where two players will have to kick their dices from start to finish, summing the points they got with each kick. This could be quite competitive, and with the necessary amount of stochasticity.

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