by rustee » Mon Sep 06, 2010 5:32 pm
1. Make several Sound 3D components attached to your dice. Assign different collision or dragging sounds to each of the components.
2. Attach Random Sound component to your dice. In the SoundGroups rollout add your Sound3D components. The Select Mode options need experimenting; Normal always gives the same sound, No Repeat behaves strange but still works, Full Cycle hangs my game.
3. Attach Physics Sound Group to everything you want to make sound (ie dice, floor, borders). In Group list select the appropriate material, in Against list select All, and assign your Random Sound component(s) to Impact and Slide slots.
That's pretty much the same Lontahv already said.