OK what did I do wrong, my dice wont export

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Re: My dice age

Postby rustee » Mon Sep 06, 2010 2:04 pm

What if you make a maze of sorts, with two dices of different colors, where two players will have to kick their dices from start to finish, summing the points they got with each kick. This could be quite competitive, and with the necessary amount of stochasticity.
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Re: My dice age

Postby Karkadann » Mon Sep 06, 2010 3:17 pm

I can work on that next but in the mean time I stll cant figure out how to attach sound to the Dice in Max. I tryed the suggestion and I wene I get to impact spacial sound I get window that tells me to select node but their is nothing to select. I have been reading threw the Cyan info and the 3Dstudio max Bible and messing around with it for a while with no luck although I did get the foot steps done. But that was a prewritten tutorial:-)

Oh well in time perhaps
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Re: My dice age

Postby rustee » Mon Sep 06, 2010 5:32 pm

1. Make several Sound 3D components attached to your dice. Assign different collision or dragging sounds to each of the components.
2. Attach Random Sound component to your dice. In the SoundGroups rollout add your Sound3D components. The Select Mode options need experimenting; Normal always gives the same sound, No Repeat behaves strange but still works, Full Cycle hangs my game.
3. Attach Physics Sound Group to everything you want to make sound (ie dice, floor, borders). In Group list select the appropriate material, in Against list select All, and assign your Random Sound component(s) to Impact and Slide slots.

That's pretty much the same Lontahv already said.
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Re: My dice age

Postby Karkadann » Mon Sep 06, 2010 6:14 pm

OK but the SELECT NODE window is still empty when I press the impact or slide buttons and their is nothing to select.

I know im missing some thing I just haven't been able to figure out what. and as you can tell im really no good at programing
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Re: My dice age

Postby Lontahv » Mon Sep 06, 2010 9:04 pm

It seems to work for me. Make sure you create a Random Sound object in he Component Manager before trying to attach the sound to your Physical Sound Group.

Edit: It only lets you use Random Sounds. Sorry for the confusion.
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Re: My dice age

Postby Karkadann » Mon Sep 06, 2010 9:22 pm

This is what I get with a wav file Ogg files seem to work kinda sorta
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