Animation suport? Way cool!

I wasn't expecting that so soon.
Great job on that guys! (whoever took part in making this)
This is a great milestone for PyPRP. If we sum up right now PyPRP can handle:
- Geometry
- Collisions/Physics
- Shaders
- Sounds
- Lights
- Shadows
- Cameras
- Texture animations
- Object Animations
- Advanced water shaders reflections and ripples
- Interactivity (Alcscript and Python)
- Avatar 'oneshotmod' animations
- Miscellanous important features (linking, journals, ladders, swimming, panic link, etc)
At this point I think this is pretty much all we can ask for in terms of supported export features.

At least we're not missing anything 'fundamental'. There are still ways to improve things, fix bugs, better the interfaces etc.. But as far as fundamental features are concerned I think we now have pretty much everything. (The only missing thing I can think of are GUIs.)
I know I've been saying this in the past, but: what a long way we have come, especially in the last couple months. Great job again guys.

Grogyan wrote:Better yet, do they work with Armature (bone) attached to a mesh?
I don't know whether those work with skeletons, but parenting works according to the Wiki. Which means that at the very least we can do
mechanical animations, like the Great Zero machine. And that's pretty cool.
