Animations

If you feel like you're up to the challenge of building your own Ages in Blender or 3ds Max, this is the place for you!

Animations

Postby Grogyan » Wed Jun 04, 2008 2:31 am

I've just been reading Nadnerb's page on making simple animations with the bleeding edge version (on svn).

Animations

Has anyone had a go with them yet?
Better yet, do they work with Armature (bone) attached to a mesh?
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Re: Animations

Postby Aloys » Wed Jun 04, 2008 6:38 am

Animation suport? Way cool! :D I wasn't expecting that so soon.
Great job on that guys! (whoever took part in making this)

This is a great milestone for PyPRP. If we sum up right now PyPRP can handle:
  • Geometry
  • Collisions/Physics
  • Shaders
  • Sounds
  • Lights
  • Shadows
  • Cameras
  • Texture animations
  • Object Animations
  • Advanced water shaders reflections and ripples
  • Interactivity (Alcscript and Python)
  • Avatar 'oneshotmod' animations
  • Miscellanous important features (linking, journals, ladders, swimming, panic link, etc)
At this point I think this is pretty much all we can ask for in terms of supported export features. :) At least we're not missing anything 'fundamental'. There are still ways to improve things, fix bugs, better the interfaces etc.. But as far as fundamental features are concerned I think we now have pretty much everything. (The only missing thing I can think of are GUIs.)
I know I've been saying this in the past, but: what a long way we have come, especially in the last couple months. Great job again guys. :)

Grogyan wrote:Better yet, do they work with Armature (bone) attached to a mesh?

I don't know whether those work with skeletons, but parenting works according to the Wiki. Which means that at the very least we can do mechanical animations, like the Great Zero machine. And that's pretty cool. :)
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Re: Animations

Postby boblishman » Wed Jun 04, 2008 7:31 am

I just want to second what Aloys says ... when I think back to just over 9 months ago ... when I started Age creation ... and we were SO impressed with footstep sounds ! ... it's IS truely amazing how far you guys have brought us. Thank you!

Now, the only thing (like Aloys) that we are missing is GUI's (particularly "notes", single "pages", "maps" etc., ... if these get cracked ... there's no stopping us!

***applause*** for the Devs ...
when it comes to Age creation ... "DOH" seems to be my middle name...
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Re: Animations

Postby Aloys » Wed Jun 04, 2008 8:27 am

boblishman wrote:Now, the only thing (like Aloys) that we are missing is GUI's (particularly "notes", single "pages", "maps" etc., ... if these get cracked ... there's no stopping us!

Yeah; those would be quite useful.. But we already have so many new features that we don't fully use (so far) that it'd be a bit excessive to request new features. :P (again: I'm surprised so much new features appeared so fast lately)
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Re: Animations

Postby Tsar Hoikas » Wed Jun 04, 2008 1:06 pm

Before this discussion heads too far:

The developers will not offer any support with experimental features found in the trunk until an official release is made.
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Re: Animations

Postby Grogyan » Wed Jun 04, 2008 2:02 pm

.Even so, i'd like to have a play around with what we have.
From Nadnerb's comments in the svn, having a camera track on a path always pointed towards the avatar was something I wanted to try several months ago but was unable to get the required effect, so this weekend i'll have another crack at it
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Re: Animations

Postby GPNMilano » Mon Jun 09, 2008 1:17 pm

Animations...

coming soon...

At last! My Sea Monster can finally live! Mwah haha haha. It shall crush the explorers who--

Um. Uh. Nevermind me.
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Re: Animations

Postby Aloys » Thu Jun 12, 2008 4:33 pm

Has anyone be able to get this working? Is there an Age available with a working example?
Just wondering. It seems like Animations is the one feature that everybody was waiting for, but more than a week after it's introduction I haven't seen or heard anything. :( (not even the smallest sea monster :? )

(maybe we really need a showcase Age after all? :P )
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Re: Animations

Postby Tsar Hoikas » Thu Jun 12, 2008 5:01 pm

Or maybe we need to keep our shorts on and wait for a released version supporting animations?
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Re: Animations

Postby Aloys » Thu Jun 12, 2008 5:07 pm

Tsar Hoikas wrote:Or maybe we need to keep our shorts on

argh, too late. :shock:
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