by Grogyan » Tue Jul 01, 2008 12:21 am
That editor you used is actually called Unreal Editor, and it either was version 1 or 2, in either case they are very in efficient, and work on BSP only, over in later versions static meshes are supported and used, but you still need an external 3d modeller to create those meshes.
Blender has its downs, eg CSG modelling (called booleans in Blender) leaves much to be desired and used in frequently
However I find Blender very useful, and to me its very user friendly.
I did try Max 3, and hated it, too many buttons, Maya was just as difficult to get a grasp of.
I tried MilkShape, that lasted all of 15 minutes on my computer.
My hope is that Cyan will contact and work with various developers here, like the PyPrp plugin, ULM, PlasmaShop etc, these are invaluable tools, and would be nice if somehow they could support them.
EA games did support Fan Created tools for a short while for a game called Ultima Online that I once played, where they had a list of Acceptable tools to work with their game, i'm hoping that in the very least Cyan will do the same.
Better to have loved and lost than never to have loved at all