Best of all Worlds

General debates and discussion about the Guild of Writers and Age creation

Re: Best of all Worlds

Postby Moiety Jean » Mon Jun 30, 2008 3:54 pm

Sounds GOOD TO ME! I'm excited to see how Cyan will begin to integrate our stuff with theirs...
Moiety Jean
 
Posts: 47
Joined: Thu Feb 14, 2008 4:18 pm

Re: Best of all Worlds

Postby Nek'rahm » Mon Jun 30, 2008 4:30 pm

Merp, let's just wait and see.

We may or may not get tools yet, seeing as Cyan has JUST gotten back the rights. Let's just sit down for a moment and wait and see where this goes, before we get too excited that we expect things that might not be possible at the time.

However

YAY!

Now, if we DO get tools, that'd be great, seeing as I hate using Blender in comparison to other programs like GTKRadiant and feel it's very cumbersome. This'll be interesting to see unfold.
Nek'rahm
 
Posts: 461
Joined: Mon Nov 19, 2007 2:53 pm

Re: Best of all Worlds

Postby Whilyam » Mon Jun 30, 2008 4:59 pm

Officially the best news of the year so far ;)
User avatar
Whilyam
 
Posts: 1023
Joined: Sat Sep 29, 2007 5:55 pm

Re: Best of all Worlds

Postby Nek'rahm » Mon Jun 30, 2008 5:15 pm

Whilyam wrote:Officially the best news of the year so far ;)


Quoted and Loved :D
Nek'rahm
 
Posts: 461
Joined: Mon Nov 19, 2007 2:53 pm

Re: Best of all Worlds

Postby Chacal » Mon Jun 30, 2008 10:05 pm

I'm eager to see what protocol Cyan will offer for us submitting Ages.
Hopefully we will be consulted on this.
Chacal


"The weak can never forgive. Forgiveness is an attribute of the strong."
-- Mahatma Gandhi
User avatar
Chacal
 
Posts: 2515
Joined: Tue Nov 06, 2007 2:45 pm
Location: Quebec, Canada

Re: Best of all Worlds

Postby ardent red » Mon Jun 30, 2008 10:16 pm

Ardent fans...


It's a sign! :lol:

What great news! The tools might be a bit difficult to release, though- wasn't (well, now it's the present tense isn't, I guess) Uru made in 3DS Max, something which the majority of the community wouldn't have? Hmm, could be interesting. Wonderful news, neverless, can't wait to see how this progresses!
ardent red
 
Posts: 150
Joined: Fri Apr 18, 2008 3:41 pm
Location: The big little New Zealand

Re: Best of all Worlds

Postby Grogyan » Tue Jul 01, 2008 12:21 am

That editor you used is actually called Unreal Editor, and it either was version 1 or 2, in either case they are very in efficient, and work on BSP only, over in later versions static meshes are supported and used, but you still need an external 3d modeller to create those meshes.

Blender has its downs, eg CSG modelling (called booleans in Blender) leaves much to be desired and used in frequently
However I find Blender very useful, and to me its very user friendly.
I did try Max 3, and hated it, too many buttons, Maya was just as difficult to get a grasp of.
I tried MilkShape, that lasted all of 15 minutes on my computer.

My hope is that Cyan will contact and work with various developers here, like the PyPrp plugin, ULM, PlasmaShop etc, these are invaluable tools, and would be nice if somehow they could support them.

EA games did support Fan Created tools for a short while for a game called Ultima Online that I once played, where they had a list of Acceptable tools to work with their game, i'm hoping that in the very least Cyan will do the same.
Better to have loved and lost than never to have loved at all
User avatar
Grogyan
 
Posts: 1203
Joined: Thu Oct 11, 2007 1:27 am

Previous

Return to General Discussion

Who is online

Users browsing this forum: No registered users and 6 guests

cron