GPNMilano wrote:Yes, the avatar is 6 blender units high, 2 wide. Anything over those dimensions will look "right" with ladders, chairs, etc. Though to be technical it isn't necessary, as the object itself is just a visual representation. The region is what controls the animation.
That isn't exactly what I mean. For example, with ladders, the avatar reaches up and grabs objects in a specific place. If there is no visible object of the right size where the avatar appears to be placing his hands, the animation won't look right. How far from the climbing plane must it be, how high must the first rung be above the floor (it's
not 0.42 blender units), and what radius should the rungs have? The only way to get this information is with either trial and error or by watching the climbing animation from another angle or outside Uru. Has anyone "trialed and errored" enough to have these values?